SamuKata
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Continuing Bathing Part 9

I got a big chunk of the hair washing mechanics finished over the weekend along with some animations.

First off, hair grabbing has been improved as I finished implementing grabbing the entire bone. Short demonstration:

I may add a few more inbetween bones so the front hairs look wobblier.

Next, soap is a new and interactive item. This will be used to make your hands soapy. In VR the player will rub their hands together to create bubbles. In keyboard mode, the player will just play an animation for you:

When you make your hands soapy, your interactions with Shinobu's hair will change. If Shinobu is happy, sees you holding soap, and you approach her, she will switch sides in the bathtub to match your position and lift herself up a little bit so you can reach her hair. Like so:

The animation is still being tweaked. it's a bit sharp and fast right now.  Upon grabbing any dynamic bone on her head with a soapy hand, bubbles will spawn.

As you can see I haven't finished properly spawning bubbles but the player will have to do a small scrubbing motion to create bubbles. Additionally, headpatting her with a soapy hand will generate bubbles on the top of her head. The cool thing is that these bubbles will generate on any dynamic bone segments on Shinobu. Meaning you can potentially wash every single physics hair strand on her model.  

Also, a bubble meter will appear above her head. This will be used to measure how "washed" her hair is. There are 3 levels to the meter:

Level 1:

Level 2:

And level 3:

This meter will be used to gauge how complete your hair wash is. Perhaps in the future she will become dynamically dirty from running around in the outdoors and a dirt texture will be applied and removed only if you complete a full hair wash.

On a last note, I am going to be crunching to finish this behavior this weekend so I can make a YouTube video. It's been a while since I've made one.

Stay tuned.

Continuing Bathing Part 9

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