SamuKata
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Chapter VII is released!

Dialogues - 10000 words (100%)

Images - 401 rendered (100%) + 14 animations

Code - 2000 lines (100%)

It is now available for 15$+ Patrons. From 09.10 it will be available for 10$+ Patrons. The game will be available for $5 Patrons as of 12.10, but new subscriptions for $5 Tier are now closed. For $5 Patrons, the game will be available for a week, and then it will be available again only for $10+. The exact reasons for this decision are described in a previous post.

Link to download 

The game guide is available for 10$+ Patrons here 

I would also want to thank you all for your support. Without you, I wouldn't have finished working on this game.

A new game is on its way. I have already begun work on it. I will tell you later what I have already done, what my plans are, and what the schedule is.

Thank you very much again, and don't forget to add Going Rogue to your Steam wishlists.  It won't cost you anything, but it will significantly increase the number of the game's appearances on the site.


Comments

Yes, you're right. Each branch is double the work, so it's not always worth it

It could be interesting if you gave the option at the beginning to choose as who you want to play. Still, it's probably too much work for too little benefit.

Kuokaman

Thank you very much :) Yes, initially, I wanted to make a more complex plot using multiple characters, but unlike with the books, players don't really like that. And since there was originally one plan, and then I had to change it, there were some complications with the story.

I like the suggestion above about only seeing scenes with MC involved to make more realistic choices. But I also understand why you put them in to begin with. It adds to the "story" and that seems important to me. Maybe you offer the MC the choice at the beginning "Do you want to see scenes that the MC is not present in order to get background/relevant info?" I don't know if this is possible from a developer standpoint. But would be an interesting option if it is. Congrats on a fantastic game.

Kesh1967

I just found your game and played it through twice. My complements. One of the best games pout there both from a graphics excellence as well as game play.

Kesh1967

Yes, there is a game guide available to 10$ Patrons. But I can give you a hint if you don’t like walkthroughs :) For James to be revealed, you must save Grace and be with her in good relationships. For Grace to be saved, not all information should be given to Miranda.

Thanks, I'm sure that following only MC improves the game experience, it's less like watching a film then and more like being there. Will you reveal how to save Grace or prove James worked for the gangsters? Is there a walk-through for the game? I don't usually play with walk-throughs because I like to take independent decisions but now when I've already played it my way, I'm interested about other possible endings.

Kuokaman

Thank you very much. This kind of feedback does a lot to boost the motivation to create more. Regarding scenes with other characters. In the latest Going Rogue updates, I removed all James' scenes to ensure the player only knows the information the main character sees. In the next game so far, there are no scenes at all where the main character isn't involved. So I'll try to follow your suggestion :)

I must say the end was nerve wrecking. I lost and was killed with Zoey. I tried again and ended up happily with Zoe but still my friend Grace had been killed and I feel that the only way I could have saved her is by not telling police (Miranda) anything I learnt under cover (didn't check this path though). Don't know if there's a way to reveal James. This is a very realistic and tragic game with very tough moral decisions to make, it's like living through a real thriller. :) It's going to be very hard to fall asleep tonight. :) If I may have 1 suggestion for future games it would be better not to see other people's actions so that you really make decision based on the actual MC's knowledge.

Kuokaman


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