Swordtember Day 4 - Sovereign
Weapon (Longsword or Greatsword), legendary (requires attunement by a creature with a Charisma score of 16 or higher.)
The sword, adorned with large emeralds, was named after the title of the last queen of the Ariadyn Kingdom. She stood alongside her people, valiantly defending the eastern coast of Ortus against a horde of abyssal invaders that emerged from a rift in the Laqiama Trench. The sword was believed lost when the capital city, Aria, along with a significant portion of the bay it bordered, was submerged by powerful primordial magic.
However, during the reconstruction of the water city, Ariasfel, the sword was rediscovered, though its enchantment had mysteriously altered from what was recorded in ancient texts. It had become a vessel for the spirits of two powerful royal guards who had fought alongside the Emerald Empress to the bitter end. Now regarded as a regalia of the Principality of Aria, the sword is passed down during the coronation of each new ruler. Legend whispers that its true power remains sealed within, awaiting the one who can unlock its hidden potential—though none have succeeded yet.
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Royal Presence. While holding this sword, you and allies within 15 feet of you gain a +2 bonus to saving throws and attack rolls. Additionally, while you are conscious, allies within this aura can’t be frightened or charmed.
Summon Royal Guards. As an action, you can summon two spectral knights to assist you. These knights materialize as ethereal warriors clad in shimmering armor that glows with an emerald light. They bear crowns of radiant energy upon their heads, and their eyes blaze with unwavering loyalty. These knights use the Knight stat block, with the following modifications
Shared Valor. The knights' hit point maximum is increased by an amount equal to twice your level, and they can add your proficiency bonus to their attack rolls and saving throws.
Guardian’s Vigil: When a creature within 10 feet of a knight is attacked, the knight can use its reaction to impose disadvantage on the attack roll, provided the knight can see the attacker. If the attack still hits, the knight can make one melee weapon attack against the attacker as part of the same reaction.
Imperial Protection: Once per summoning, each knight can cast Warding Bond spell on you or a willing ally within 60 feet as a bonus action, without requiring material components.
The knights remain for up to 10 minutes, until they drop to 0 hit points, or until you dismiss them (no action required). Once you use this feature, you can’t use it again until you finish a long rest.
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All the files will be added to a new Swordtember 2024 folder that you can find in the Vault
Sinlaire
2024-09-06 05:22:58 +0000 UTCRPG Rei Pedro Gustavo
2024-09-06 04:12:12 +0000 UTCVanilla Ice
2024-09-04 04:31:36 +0000 UTCkadog 63
2024-09-04 04:16:54 +0000 UTCSinlaire
2024-09-04 04:14:55 +0000 UTCkadog 63
2024-09-04 04:13:17 +0000 UTC