SamuKata
Eropixel
Eropixel

patreon


Descendants Updated to v0.7.00

The update is more than just system improvements, more character customization, and an overhaul of some old graphics. I also have some unfinished things left, which I'll be finishing up.

I just added one more mission in the mine.

Changelog

v0.7.00

 

-Changed some map puzzles a bit to adapt the some new mechanics.

-Claw type weapons now display on both arms.

-Added class change in school.

-Added class change in children list in the Base.

-Created character import/export system.

-Added (4) human head form/shape variations.

-Added more noses.

-Added position reminder in sites lists and commands.

-Improved Interact menu.

-Revised some hairstyles.

-Added front hair long (max 3) for some hairstyles (for the first 20 hairstyles, still working on the others).

-Added 2 new hairstyles.

-Added missing extra parts of some hairstyles.

-Added new main pose variation.

-Added Dwarf type body (only body, not clothes yet).

-Added more information in children list window.

-Added small distance jump when the player is in front of separated floor.

-Added and modified some enemy graphics.

-Added more map marks, improved selector, mark position reminder and mark used marks.

-Added Diagnostic job skill for Nurses, it is unlocked after some days (Unfinished).

-Enabled -Tool- category in map item use window.

-Improved and adapted rope type graphics to Dwarf body.

-Added enemy graphic change system, currently only used in some enemies.

-Added simple keyboard use in Base rename actor. (Press TAB to activate/deactivate).

-Added more mechanics in battle for certain skills.

-Added nipples size, I will improve them later, currently only for main pose.

-Added option to show only avatar heads in menu and battle in system options.

-Changed time screen tone colors.

-Improved system settings menu.

-Added some facial marks, and added the option to change them in the tattooist.

 

System

-Simplified terrain holes system code.

-Added enemy template system, different enemies in the database use the same enemy type data to facilitate changes in skills, parameters, etc of an enemy type.

-Conditional enemy drops for some enemies.

-Revised and improved item/storage menu code a bit and added category for some items with special effects (color flowers and Darkening/Lighten gems).

-Improved events control.

-Improved quests control.

-Changed tamed/recruited enemies skill conditions.

-Checked and changed some battle system code to reduce lag, but may cause some visual bugs with ome skills, please report them if you found one.

 

Small Changes

-Renamed one of the "Winged Boots" accessories to "Holy Boots" due to duplicated names.

-Added jump sounds.

-Enabled space bar as action key (C Button) in WASD keyboard mode.

-Removed states on the map will be displayed in a system message to prevent enemies from approaching while the message is displayed.

-Added avatar visual effect when characters recieve damage when the turn ends.

 

Bugfixes

-Removed temporally ladder visual terrain effect: change player direction, due to an error with the floor holes.

-Fixed some visual bugs in Monsters menu in the Base.

-No screen fade when using return gems after entering a city.

-Added a small code to avoid some crashes in battle if they occur, they will show a message and the game will not close.

-Bug with movable earth pillars when they are on an edge but fall when you move them in a direction where they shouldn't fall.

-Some events graphics take a some time to update when entering a new map, causing them to appear suddenly.

-Characters pass double the number of days if they are patients in the hospital or temple.

-Crash when tamed/recruited enemies uses certain skills due to a missing variable.

-Fixed belly tattoo draw order.

-Fixed sex animation visual bug when the character is displaying a double part sex animation and a visual lighting effect occurred, causing some parts to animate independently of others.

-Multi hit animations only displays animation one time.

-When a gameover occurs, allies remain visible on the map.

-Enemy levels were not using the progressive level system.

-Shop possession and inventory limit windows were not updating when buying or selling.

-Item possession window number is draw in red even if it not at maximum value.

-In learn menu the windows did not display the correct information.

-HUD visible in the transport menu.

-Some events were not reset when a gameover occurred that returned the player to the city, causing some events to occur automatically when returning to the map where the gameover occurred.

-Battle command text over MP window.

-Added attack element in equip parameters window, battle command and menu status window.

-Mudman status remains visible even if they disappear.

-Relocated Shop, Workshop and Brothel avatars.

-Wrong life days color in menu status.

-Wrong draw order from some equipment and body parts.

-Crash in the map when the party is gathering and the player opens the menu.

-Remaining transformation data.

-Some enemies do not appear in the bestiary.

Descendants Updated to v0.7.00

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