I personally find all the AI stuff pretty chaotic at the moment, im old fashioned, if the internet ain’t dead and is still usable in near future i don't discard digging on it and see where can i integrate it in my workflow, what i don't like of it is that it seems like it excels and is focusing on the final result rather than automatizing the stage between of the workflow, so it pretty much kills all the creative process and leaves one the task of correcting and adjusting an almost finished product, if that’s the future of the workflow, i find it completely bore-some, but that’s my very personal take.
My current goal is to settle a pipeline with the more advanced software, but i doubt i'll be to get 20+ minute scenes as fast as i do with the current program, the old software provided a great way to share my stories, but i couldn't ever look over it's defects and limitations, between improvements with 3D engines and AI, the current engine is only getting more archaic, i was aware of that sometime ago, and that’s when i started to use different technologies, but in pursuit to get better and better results i easily get lost in the process rather than the results, hence the lack of activity here, it’s been a long time actually since i started to experiment and at the moment i’vent even managed to get a video or clip which is pretty underwhelming, but with the plans i’ve for future content i’ll absolutely need a more advanced setup, i’ve even considered fiddling around with game engines for some other projects too, all in all, there’s still many things i want to do in addition with the currently ongoing series and the process has being rather slow, but at last there’s some concrete results with the last posts and i like to believe that on-wards each step will be faster.
I forgot to specify it in the post, but the 3 pictures on the post are actually all renders of “Rachel”, the first image is the “raw” body sculpt, it’s pretty much the overall body shapes at a pretty basic level, the colors on the model are merely illustrative and due the stage of the model, the amount of detail is quite limited, the images serve as an after-before, same as the images of Mariska, as you can see from the basic sculpt to the finished model the difference is pretty drastic, a more skilled hand may achieve more appealing models even at that stage, still i’ve planned finishing Mariska's model, either for curiosity or obstinacy, at the end i think it’ll be interesting to see how she turns out.
dGen
2025-06-18 10:26:57 +0000 UTC
My 10 cents worth: Rachel is intriguing, particularly the narrative. Lots of potential for the dominance theme stories. The other model is unappealing visually. Still open minded on this new work but if it places more demands on the creator, is it worth it? My (only minor) critique would be output volume, which makes lengthy gaps in narrative development when we have so many. A rather conservative viewpoint for sure and it is better to see a finished episode before judgement. Furthermore l can see the tech will advance quickly. For example My use of AI has exploded in a few months for example. Used correctly it is extremely useful. Last year it was just a news story now it’s part of life. So one has to keep moving the frontiers. Hope this helps