Asks Genno. So I drew up this stick figure drawing. Maybe the chuds aren't sitting down. Maybe life, uh, finds a way. In response he sent the next two much nicer looking drawings.
I thought the whole exchange was funny but it also had me thinking of the creative process (and an excuse to have something to put in the weekly update.) There is this odd line between what I want and what I get. So, sometimes, what I want is very very specific. The bar tending game is my best possible example. The beer glass has to be able to fit on the screen. The shadow of the beer has to mask the beer liquid. The liquid has to fit in the glass. Catherine has to stay a similar scale as she acts. Catherine can't conflict with the beer glasses.
Other times I have a very specific idea of what I want but Genno explains why this might work from an artistic standpoint. "If I show you everything you want then Catherine will be pretty small in this scene. Are you sure you want that? If we change the pose or the angle then we can put her front and center."
So there is a lot of back and forth with this stuff. Stuff that is honestly totally new to me. I've never commissioned a single piece of art before working on this game, and I've never done any real development before outside of all the hundreds of games that live in my head I've designed over the years.
Dexion02
2023-05-28 07:22:42 +0000 UTCRyuke
2023-05-15 14:56:21 +0000 UTC