SamuKata
succumbrewery
succumbrewery

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Sunday update: Thoughts on adding some creativity to the text

Guys. It took me like a fucking hour to make this absolute bullshit meme. Fucking around with gimp layers and shit and it still turned out like it was made in Paint in 30 seconds. What the FUCK. This is why I'll never do art. I can't make these programs do what I want them to without endless toil. Like drawing the "Succum" sign outside the bar pixel by pixel. 

Anyway... thoughts on adding some flair to the text to add something to it? Or the writing is just fine as is and doesn't need the extra intensity. I'm interested in your thoughts on this. 

Otherwise update is coming. I'm working on writing the rest of the scenes because I wait till the last week every single time.

Sunday update: Thoughts on adding some creativity to the text

Comments

I think the game has plenty of polygons, you should add more curves instead... ;)

Ian W

I definitely like the idea! but like some others have said, not a huge priority I think

Lukas Foss

Creative!!! 😎

beiris .

Maybe to be done eventually, but way down the priority list. More concerned with advancing plot and improving brewing system minigame.

Theyeti

i second this

josh hansing

I love shitty memes!

Rein

I enjoy the highlights, maybe becoming more common as her corruption advances as an indicator of thoughts not entirely her own.

Dexion02

They do this in Third Crisis to show lewd thoughts and then later on in some of the bad endings they change the text to red to show full corruption

thatoneguy

flair is always fun

Rees

MOAR flair. Creative all the way. Gives the game its own personality. Procrastination all the way, I feel ya... I do the same.

Ryuke

In my opinion, having the text start off normal than get more of the creative flair as you progress training would be a great effect and fit in really well.

joel despain

I enjoy highlights to make emphasis clear, as well as link certain topics together. I don't remember the name but a short lived game did it to great effect by having the text switch focus and meaning with color changes. Based on the path you were heading down in narrative. However, I do not think it's a necessary thing and have never had a problem telling the meaning of your text. So I think it boils down to is it easy, or meaningful, enough for you. Then go with the answer to that question.

Demoet

Gotta love gimp! I personally think the extra flair in the text fits the game better to emphasize the trainings' effect.

Lewdpyro

polygons all the way

CANNIBLE KING


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