So I was about to write a poll. The poll was going to say, "Hey... I'm thinking about writing branching paths for the story beyond my current design. People have asked for an IO only route among other things. But it would also be a ballache... and it might take away from the story and..." then I stopped. I'm not going to do a poll if the poll is basically "please vote for the one I want".
So instead it's a clarification post. Generally this game will have a major story related to the corruption of Catherine and the rooftop in general. The biggest "branch" will come toward the very end of the game where Catherine takes charge or IO does. All the sewer stuff and the scanning and everything is all buildup toward giving the player the option to have Catherine take over. All other endings (and I have about a dozen planned) will be branches similar to the Alexa training game over where you get an extended dialogue, a scene, and a game over. That's where the game is going.
If I do too many branches then the dialogue and story will suffer as I have to write scenes more and more generic and avoid referencing other scenes. The world would, in my opinion, become more stale.
Ataraxia69
2024-03-23 01:22:27 +0000 UTCAlexander Parks
2024-03-20 22:01:28 +0000 UTCXeon_1
2024-03-19 09:06:26 +0000 UTCDavid Nguyen
2024-03-19 05:58:04 +0000 UTCMapache
2024-03-19 04:57:57 +0000 UTCMamoru_Ochitsuki
2024-03-19 04:42:51 +0000 UTCNextOfSpin
2024-03-19 04:26:36 +0000 UTCAqua regia
2024-03-19 04:10:19 +0000 UTC7Blessd
2024-03-19 03:22:49 +0000 UTC