The Architects dungeon is about the player character a dungeon architect that runs an inn. The goal is to protect your dungeon core by the adventure parties that will try and clear it. wanting to keep a low profile instead of killing the adventures she decides to make them too big to explore her dungeon.
In future updates you will be able to make custom ingredients that have different effects of buffs and debuffs on the characters you cook for. I plan to make this system work like the Atelier series Sophie specifically.
You will be able to customize the inn to fulfill the desires of the Guest that are staying while also making their stats weaker.
Dungeon building :
Dungeon building works like the PSP game Dungeon Maker 2, I already have the dungeon system built it's just waiting for the Synthesis system stated before once that is done I can plug the code in and have the game function as intended.
Dungeon Defense:
This one is going to be more hands off while you observe the parties trek into your hand crafted dungeon. I have not figured out how things will unfold but I say I'm 40% done figuring it out.
Game over will reset the game back to the first day but all your progress of learned recipes, inventory, and lastly the inn and dungeon set up will stay the same.
I hope that you all will enjoy it. the current version the only things that are working is the Restaurant management portion of the game. there are 9 weight stages to customers. Let me know if you ran into anything that breaks the game.