SamuKata
wild_guy
wild_guy

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Marry Christmas! (and some thoughts about animations)

First of all Merry Christmas my dear patrons!

There is one thing I've noticed and which I wanted to share with you. Not so far I told that something new I learned in Blender will allow me to make more animations for you. That's true in theory but in fact I've noticed I started to use those abilities to make more difficult animations. I started to make more complicated base movements and started to pay more attantion to such details as facial expressions. And I've found that ultimately making one animation takes almost the same time as before, because making every detail takes its time.

However I don't think I'm doing something wrong. As always I guess the quality of animations tas a greater priority than their quantity. I don't like to use "wooden" animations by myself in my game and I don't want to make such ones just because it may be made faster. We already have many animations for TS4 and and therefore the more quality rises to the first place I think. And that's why I wanted you to know I always try to make as many much as possible but I will never sacrifice quality for quantity, because I can't like doing work, if I don't like its results.

Well, that's all I wanted to say. Merry Christmas to all you one more time and of course huge thanks for your great support!

P.S. Sorry for my English, it's not very well:)

Comments

Yes, strive for quality over just more and more. Don't do like EA and make ball pits with such low resolution it was laughable....and they get paid to make their animations.

Charles Adams

Quality over anything! Merry Christmas :)

Brittanii Jay


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