SamuKata
wild_guy
wild_guy

patreon


Major animations update

Hey! I have a big technical update for you today.

First of all your sims will now automatically remove condom in my climax animations before cumming outside. Such possibility was made in WW per my request because it really was looking strange when there wasn't any cumshot effect  in an animation due to equipped condom but the partner was reacting to that invisible cumshot. I configured Remove Condom events so now you don't have to worry about that and don't need to remove condom manually.

Secondly I adjusted applying cum layer event timecodes to synchronize them with cumshot effects more accurately. Cum layer effects have a delay of showing up which is need to be compensated. Also for some animations remove condom event may affect cum layer events and all timecodes must be set very accurate so that everything looks correct.

And the last change, the largest one. As you probably know the animation context system was introduced recently in WW. By default all animations tagged automatically using keywords from their names. This is the minimal initial level tagging which is of course not enough and far deeper tagging is required for context system to work good and that's a pretty large work.

So, I tagged all of my animations and hopefully did it good enough, so now the full extended author's set of tags will be used for my animations instead of the default one.

Several tags that are used in some of my animations (like choking or kneeling for example) are disabled in WickedWhims settings by default, so you need to enable them if you want to use them.

Note that at the moment you need at least Patreon WW 165.3 version for my author's sex context to work, so please, update WickedWhims.

Feel free to tell me if you have any remarks or suggestions about tagging my animations as everything can be corrected or improved. Actually I'm not a guru in all those sex terms:)

If you are my gold patron or higher, don't forget to update both packages.

Downloads are in the two following posts.

Major animations update

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