SamuKata
宇羅
宇羅

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遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update

好久不見,好久沒有跟各位說關於遊戲企劃《成年禮》的製作了,嘿嘿

這幾個月在忙碌新刊跟委託上花了太多時間,所以一直沒有空更新這個大型企劃。

一、遊戲程式確定

這款遊戲預計由RPG MAKER進行製作,而玩法與遊戲的呈現上,

會以遊戲《GROVE》作為參考,去製作原創的遊戲玩法。

二、目前進度

目前進度在撰寫文本以及準備前期的設定與戰鬥CG的階段,

以下是一些CG的概念構思跟原創NPC的設定圖,

第一章的怪物會稍微溫柔一些,作為冒險的開端(?

在CG的繪製上基本沒甚麼問題,僅僅只是需要時間去做推動。

程式上在熟悉製作流程上還會需要花一定的時間,所以還需要一些時間,

在十月中旬/底會嘗試製作一個沒裝載主線劇情的試玩版供各位贊助者遊玩。

謝謝各位的期待與等待,野希望試玩版能盡速與大家見面!


宇羅

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Long time no see! It’s been a while since I last updated everyone about the production of the game project “CEREMONY”, hehe.

These past few months have been packed with new publication deadlines and commissions, so I haven’t had the time to share updates on this large-scale project.


1. Game Engine Confirmed

The game will be developed using RPG Maker, and in terms of gameplay and presentation, we’ll be using the game GROVE as a reference to create our own original mechanics.


2. Current Progress

Right now, we’re in the phase of writing the script and preparing early-stage settings and battle CGs.

Below are some concept sketches and original NPC designs.

The monsters in Chapter 1 will be relatively gentle—just enough to mark the start of the adventure (?).

There aren’t many issues on the CG art side; it’s just a matter of needing time to push things forward.

As for the programming, we’re still getting familiar with the development flow, so that will take a bit longer.

We’re aiming to release a demo version without the main storyline around mid to late October for supporters to try out.


Thank you all for your patience and support—I hope we can share the demo with you soon!


URO








遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update 遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update 遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update 遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update 遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update 遊戲企劃-成年禮更新日誌/Game Project – CEREMONY: Development Log Update

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