SamuKata
siserg
siserg

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Important question(for me)

I always trying to make the game locations as beautiful as I can. And I’m very curious, which of the Innocent Witches locations do you like more? And why? ^_^

Comments

tha main hall drained all of my powers for 1 month :D :D :D

Siserg Sisergovich

It's interesting ideas. We will think about that, thanks!

Siserg Sisergovich

Divination classroom will have more interesting content in future ;)

Siserg Sisergovich

Спасибо!) Рад слышать, что людям они нравятся :)

Siserg Sisergovich

Awww thanks!

Siserg Sisergovich

I can't really choose any location because I like all the Siserg locations. That's the thing about good work, all the locations are good, at least for me.

Joaquin Fillot Bellido

Если говорить про те локации, что ближе мне по атмосфере и по духу, так это локации Слизерина и Гриффиндора. Если в общем плане... то все по-своему, потрясающе выполнены) А если говорить конкретно в плане топа. То могу выделить особенно запоминающие: лес, библиотека, кабинет зелье-варения. Ну и собственно озеро, где было свидание с фавориткой) Данные локации выполнены безупречно и они - тот пример, когда можно ставить себе на рабочий стол на всю жизнь) Думаю про кабинет Директора нет смысла говорить. Он автоматом один из лучших❤️

Dmitry

All the locations are nice. So many little details, and easter eggs. Can't be more specific than that, it's too difficult to choose. I have only one "issue" that is the action in the new divination classroom is happening too far away.

wkl99

Haven't played them a long time. Would be helpful if you give a set of pictures to look at

Burr

i like the close up scenes. such as Jenny's scene, or the one off scene of Daphne and Nola Corey, i like the crazy level of detail. if you are looking for ideas? may i suggest instead of just a walkthrough put clues in the details of the interior. of course, you will have to do a walkthrough, but your fans may look forward to the challenge, of figuring out a puzzle that unlocks your games. maybe, you could add secret scenes outside of game play. instead of having a 'gallery,' you could have the images hidden like easter eggs, by the puzzles in the interior scenery. another scene i enjoy is the opposite, looking through the keyhole at midnight. the viewer can see some things, but not everything. it always seems that the most tantalizing views are just out of reach. perhaps, in your games, these 'distant' interiors might change giving the player a clue when or how to act.

GoThunder57

That is tough question 🤔 but maybe outside the castle when he takes the potion

Sean Davenport

It used to be the dorm interiors, with all it's themed intricacies. But between the shift in took, new artist and your own style aging, I think it has to now be the main hall or the abandonned tower's bathroom. They are dynamic while not overly indulgent.

Cae_sar

There is a lovely spot out by the river where you have a date with one of the witches. I think it is a shame it is underused. It’s out in nature, lovely, uncluttered. I would love to see it more (especially “interactive” scenes)

Jock Murphy


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