SamuKata
DungeonsAndSouls
DungeonsAndSouls

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Forspoken [WIP]

With me getting pretty close to finishing the spells being added in the launch of Forspoken I finally feel I can talk about this project more and will be posting videos on it in two days. 

What spells are coming?

Cantrips 

1st-Level Spells

2nd-Level Spells

3rd-Level Spells

4th-Level Spells

5th Level Spells

6th-Level Spells

7th-Level Spells

9th-Level Spells


Quick Notes

Suggestion

Some Suggestions don't go for 8 hours this is because I made it more the duration of what the creature would be doing to logically perform said task. Playing a song for 8 hours just wouldn't be realistic for example. Sleeping for 8 hours is reasonable and believable as a Long Rest is 8 hours. 


Wish

Wish has the following effects. 

In addition, it has a few effects from BG2:EE Wish such as Raise Stat's 25, Greater Deathblow(Converted to 5E Style), and Haste All to name a few.  Some of these effects will last differently depending on your Intelligence Ability score instead of Wisdom like BG2. 

You don't need to summon a Djinni though like it does in BG2.

Some additional options were added as well like summoning unique weapons from Official 5e and BG3. Here are some examples are:


Spider Climb 

Similar to how they named the shoes you can find since we can't climb walls it allows you to walk on Webs and be immune the difficult terrain. Everything functions and follows the rules of the 5E version just what effect it applies is closer to what the shoes do.  All are resistant to fall damage. 


Raise Dead 

Can resurrect anything not undead. Doesn't need to be a party member. I was disappointed that this spell was not added especially since none of the NPCs are protected. So if something happens to them you can't bring them back. Especially if you regret your decision you kill them.  

Follows RAW though so you still gain this debuff 

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.









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