SamuKata
DungeonsAndSouls
DungeonsAndSouls

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Kobold Glimpse [Fantastical Multiverse]

Here are some things I've fixed and updated since 1.0.

All the colors on the main body are pretty much the final. While some horns and belly colors will likely be adjusted before the final release of the next update.

Equipable armor pieces like the Kobold hat will be added in a separate mod during Wave 5.

In addition, I'll be adding a new $5 Tier for people who want to know how to change the color of the Kobolds on their own. Currently, you can't change the colors without modifying the presets. I'll also provide a Kobold Patch Template with the video so you can easily change the colors and add the patch you create to your playthrough with step by step guide on how to pak the patch. I'll also include videos on how to make hair patches/head patches for races. I will likely continue to make guides for modding bg3 through this tier.

Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse] Kobold Glimpse [Fantastical Multiverse]

Comments

Ah that makes sense! It always amazes me how seemingly fragile these processes are and one small thing can have such wild outcomes lol but thanks for the insight! I feel like there is so much that goes on behind the scenes that people don't see but things like this shed at least a little light onto some of the wacky things that can happen with any part of a project like this, keep up the awesome work though! And hopefully things will stay smooth sailing for you!

Iggy

Oh yeah I was. Honestly forgot about it since that issue was fixed in the early stages of me fixing Kobold. So what happened is when I was rushing to fix EA to Full Release I forgot the animations I was using wasn't the Kobold originally when I was making the passives during EA. That way it would be ready for a "easy" Full Release update I left the old animations but replaced the old placeholder model I was using with the Kobold model, so it was using the incorrect animations. It's fixed now! No more stretchy sneaky Kobolds! Animations at times with the arms can be a little meh since it's using Gnome animations but sneaking and all the animations now function as they are meant too. Later on future updates I'll see if I can smooth the arm animations out and add the tail wiggle too all the animations. For now it no longer will just freeze and T-pose when you use a animation like the bard, monk, fighter maneuvers, etc. So I'm content with the EA release since it tackled a majority of problems that where agitating me during 1.0.

Dungeons N Souls

Looking forward to a good ol pack tactic play through with some friends while screaming about the slightest bit of sunlight scorching my eyes! You're doing an awesome job with this whole project and it's been a treat watching this whole thing progress and has a bunch of people hyped to see all these races come into play. This may be a kobold specific question since it wasn't mentioned but were you able to squash the bug that made the model freak out when sneaking?

Iggy

No problem :) Glad sure everyone will enjoy playing Kobold and now 50% of the mod has been restored so not much left to restore before I can make custom stuff and a lot of ther races that require custom assets.

Dungeons N Souls

Let’s gooooo!! Thank you so much for all your hard work!😁👍🏼

Luke Berty


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