Star Comments
Added 2021-09-08 18:35:51 +0000 UTCIt's time for your weekly TodePond Times!! 🐸📰
Last week I tried doing a video instead. I hope you found it interesting! If you haven't seen it yet, check it out here.
Again, thank you so much for following my projects, and for supporting me! ✨
Here is the new stuff for this week:

StarPond
I'm still working hard to make the next video. This week, I coded a little starfield effect for one of the recurring visuals of the video.
Try it out here.
As usual, the code is available on my github: github.com/l2wilson94/StarPond

TimePond
After getting the first proof-of-concept time travel working... I've taken a moment to pause and think how to make the remaining time travel versions. I think I've figured out how I want to proceed now.
There were some weird edge-cases to resolve. For example, what happens if a time-traveling frog spawns a new universe, when there are objects in that universe that are temporally/spatially linked to ANOTHER universe? Should it copy every universe a universe is connected to!? What do any of these sentences even mean!?!?!
Currently, this circumstance crashes the engine. I was wondering if the 'copied' universe should also copy its related universes. But this would probably be too complicated to keep track of. So instead, I've decided that 'messing with time' (eg: by time traveling) will break the link between other time traveling objects. Does that make sense?
IS ANY OF THIS MAKING SENSE?
I hope it will in the video, even if it doesn't here! :)

NoiseTode
Recently, there was a jam where contestants had to make a programming language in one weekent around a certain theme. It's called LangJam. I didn't take part, but I liked the sound of the theme, so I decided to think about what I could have made for it.
The theme was 'first-class comments'. This could be interpreted in many different ways, which is great. I saw it as a fun way of inventing a language inspired by comment syntax of other languages. I've now drafted up a loose specification, and I call it NoiseTode.
I hope to implement it with MotherTode at some point!
Have a nice week! 🏆🐸