Donation base project.
Blender add-on allow you to retarget any animation to bone or bone control.
Very good for retarget any motion capture animation to any rig.
No worry about bone orientation and scale.
The purpose is to retarget animation and clean up action with NLA Editor
Retarget system originally from my previous project Blender UE4 Workspace for my retargeting custom rig for Unreal Engine in Blender [Github Issues].
Match the Target armature to Source armature rest of pose.
E.G : Mixamo using t-pose and Unreal Engine Mannequin using a-pose.
NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A 🡆 Rotation
Change editor type to Retarget Animation Node.
NOTE : You can mapping bone when the object node is binding.
BAKE ACTION
NOTE :
You can save current bone nodes to JSON file and reuse it.
You can load bone nodes from JSON file.
https://blenderartists.org/t/renim-node-based-retarget-animation/1261958/