After one and a half months, here's the new installment.
This update contains:
Loads and loads of improvements to basically everything, including e.g. the interface, maps, Link, and movement. If I were to make an exact changelog it would be hundreds of lines long. Also, the Crucible missions get underway. Now we get into a more open-world/time-based game mode, which I much prefer. You'll notice that at the end of the update when you can skip time and such (waiting by the score board or computer, and sleeping by the bed).
Now the game is becoming less rigid in terms of story, so I didn't put an explicit "Ending" scene into it anywhere. However, be aware that the narrative content stops sometime after completing all of the first mission.
So, without further ado, for you highly appreciated members, here are download links:
If you're interested, I'm adding a changelog featuring the biggest changes and bugfixes that come to mind:
Changelog:
- Added time-progression through sleeping (bed, 6 hours) and waiting (computer, 1 hour).
- Wrote default timeline behavior for contestants and implemented daily schedules.
- Maps: Changed Crucible complex layout by adding exit (in Support Hub) and outside map, as well reaction to outside area.
- Maps: Added parallax and improved the lighting on multiple Crucible maps.
- Implemented undressing/suit switching in the Agent Hub locker rooms.
- Added intercom warnings & forced transfer to quarters at nighttime.
- Overhauled footstep system (movevement SFX for events and player).
- Made jumping pixel-precise, more in line with movement in general.
- Added mouse hover effects on intro screen buttons.
- Added framework for player's bodily status: hunger and shame systems. These still have a minor/nonexistent role.
- Added many contestant conversations. Most of these are only introductory at this point.
- Added several narrative scenes, including one X-scene.
- Added systems related to missions, as well as the first mission.
- Link: Implemented freshness checks for Link content.
- Link: Implemented/improved Link comms and media reaction system.
- Link: Added Link:Buzz functionality and added some accessible threads (see forum monitors in Support Hub). Threads update periodically.
- Link: Overhauled text design.
Bugfixes:
- Link: Fixed issue of links not working on the first entry when opening the window.
- Renders: Fixed issue related to re-showing a render after hiding it, making it more failsafe.
- Programming: Fixed queued delay functions. A major bug was causing headaches for event flow.
- Events: Fixed missing movements sounds for events in some conditions.
- Events: Updated dozens of events to a better system for proximity interactions.