Hey Patrons,
Compymono here! This past month was a tough one for me due to some personal reasons, but we managed to make some good progress— including multiple patches for Astatos and preparing Beek: Familiar Spirit Remastered for launch.
We’ve also put out new background art posts for higher tiers, featuring artwork from Nekojishi L&P, and Astatos!
3D Scene Progress
Completed most assets for the Lian Shan Group office level.
Artwork Progress
More story/character artwork has been completed.
Event artwork for the Steam Visual Novel Fest.
AstatosGeneral Progress
Designed and released new logo and branding.
Released Sticker Pack III.
- Chapter II Progress
Scenario writing for epilogue sub-chapter 2-4-1.
Scenario editing for sub-chapter 2-3-2, 2-3-3.
Programming for sub-chapter 2-3-1-, 2-3-2.
Artwork
Monthly Hero Skin progress.
Event artwork for the Steam Spring Sale.
We’re happy to say that the game is now ready for release! After some feedback from the community we decided to pursue putting the remastered version of Beek on Steam. (Then proceeded to get failed by the steam certification process multiple times, pushing the release into April— but we’re all good now!)
More info should be out about Beek in the next few days~
General Progress
Added a fast-forward button on seen text after beating the game once.
Fixed untranslated UI buttons.
Finished English script rewrite.
PC Progress
Improved UI crop on PC.
Added Steamworks API support, including achievements.
Made modifications to the game for release on Steam.
Added a window mode toggle to the settings.