SamuKata
UnclePunch
UnclePunch

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Training Mode 1.1 Beta 4

TM 1.1 Beta 4 

NTSC: https://mega.nz/#!JBF3FIYa!cp7x50msLS_0wL6Y50sbEJc-w8wLZf-7EwE978SBWz4 

PAL: https://mega.nz/#!gUM1nSQJ!bS939-p_VeY92E6ubfz7nyMNkxV-JHQPZareWmyn45A 


Here's 1.1 Beta 4! I realized I forgot to post beta 3 to the patreon page back in mid-November and only mentioned in the discord. I apologize to anyone who missed it. If you missed the download and were pledged during that month, message me and we can work it out. 

I spent this last month polishing the hell out of the existing features. I tried to fix anything that felt "jank" or unpolished about 1.1. I feel confident about the current build and I think its finally ready to be released publicly if no bugs are found.

With that being said, next up will be 3 new events, SDI'ing a jab reset, meteor cancelling, and SDI'ing an IC down throw down air setup.

Thanks again to everyone for supporting this project! Changelog is below, with a link to the Beta 3 changelog if you skipped/missed that one.


TM 1.1 Beta 4 Changelog:

- Add Act OoAutoCancel OSD (included in Act OoWait)

- Mid- Event Menu now accessed by pausing the game instead of R+DPad

- Fix load event load times. Characters and stages are now loaded in the background, as they are in VS Mode. You can expect similar load times.

- Hold X on any controller during bootup to boot to the character select screen.

- (VS Mode) Press L+R+A+X when paused to instantly reset the match and load a random stage.

- Saving and loading positions will snap the camera to the players' new positions

- Can select any stage for Reversal Training

- Can select any stage for Amsah- Tech Training

- Can select any stage for Ledge- Tech Training

- Can select any stage for Eggs- ercise. This code's logic has been entirely revamped. It will now spawn an egg at any random "non- offscreen" position so long as there is ground directly below it.

- Moving CPU with DPad- down will now check if there is ground in front of the player, only then will the CPU's position be adjusted

- Fix input buffering when starting a custom event

- Add "Press L for OSD Menu" indicator in the rules menu

- Add "Press Z for Credits" indicator on the event select screen

- Display custom event name on the character select screen

- Player no longer falls off ledge over time during the ledgedash event

- Act OoWait is auto- enabled in Attack on Shield event

- Only show CliffWait and Missed GALINT when under 20 frames

- The CPU in L- Cancel Training can be controlled by a second player. DPad- down on their controller disables their invincibility.

- Exiting Debug goes to Main Menu

- Fixed respawn visual bug during the ledgedash event

- Mid- Event Menu width adjusted

- Fixed bug where Nana would often input something on the first frame of the event

- Fixed visual bug where P1 would be in the cliff holding animation for 1 frame upon loading state in the ledgedash event

- Fixed bug where the Training Mode version indicator wouldn't be removed

- Fixed bug where touching a wall that inflicts damage would crash the game (notably in break the targets)

- Fixed bug where LRA starting in classic mode would crash the game

- Fixed bug where taking damage while growiing from a mushroom would crash the game.

- Fixed visual bug when using the hitstun and hitlag OSD's

- Fixed bug where loading a savestate on a respawn platform would crash the game.


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 TM 1.1 Beta 3 Changelog: 

- Reversal Event -  Act OoJump, Act OoJumpsqaut, and Wavedash Timing are enabled by default during this event (good for practicing aerials/shine/upB/upsmash oos/wavedash timings)

- Combo Training: Airdodge/Spotdodge by default

- Add Up- Smash OoS and Wavedash OoS to Attack on Shield Event

-  Display analog stick values when paused

- Powershield Event -  Fixed Dash Out of Laser OSD, was broken in 1.1 Beta 1+2

- Add aerials to reversal event

- Place player on ledge instead of above it -  Ledgedash Training

- Add support for non- legal stages for Ledgedash Training

- Add Respawn Platform option to Ledgedash Training

- Add option to disable auto-restore on Ledgedash Training

- Add CameraBox to ledge on Ledgedash Training so its always visible

- Show GALINT for laser lands

- Act OoWait -  Fixed OSD not displaying after tech options

- Fix IASA attacks not incrementing combo count

- Getup option bug- fix

- CPU entering teeter ends combo in Combo Training

- Fix Frame Advantage OSD crash

- Fix top screen OSD bug

- Fix respawn platform load state crash 

- Exiting Debug goes to Main Menu

- Only show CliffWait and Missed GALINT when under 20 frames



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