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Gerohall - Beyond the canadian woods (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World)

This is Gerohall, a 16km² huge custom Minecraft Multibiome landscape. The focus of this map was the inclusion of around 150 new parts, an overhaul off the two cave systems and upgrades to 3 biomes, as well as the first steps towards the beach biome, and the savanna. Ships, Crystals, monolithic-stones, and a new desert village have found a new place in this world.

With self-made 1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you for 1.17. This is a huge 16km² custom Minecraft Multibiome continent and the next iteration to Falmaldor. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the sixth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update. A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains, and hard eroded areas, landform adjusted river systems, and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.


Releases

ReleasedRelease dateType

✅ 03 September 2021  Source Files

✅ 03 September 2021  1.17 Java

✅ 03 September 2021  1.17 Bedrock 

Whats new? Whats changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- Generall: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)
- 1.17 Bedrock: Rooted Dirt couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Small Dripleaves couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)


more details here: https://www.planetminecraft.com/project/gerohall/


Download: https://drive.google.com/drive/folders/14v7L-7hVPrA7OKcEB_GN41-_cvhbnQe1?usp=sharing

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