SamuKata
mcmeddon
mcmeddon

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Development: Biomes Gen 4 | My biggest undertaking

So i´ve been busy, and wanted to share a bit about one of the current projects, which is the biome generation. And we are going back to 2020/2021 where we had a similar but way more simpler system. A latitude & climate controlled system, where as in contrast currently a random perlin voronoi system is in place, which to be fair, does an outstanding job on creating a diverse and engaging varying biome diversity to explore.

The goals:

The way:

The best case scenario could be to have a "single climate" world, that feels as diverse as the current worlds with dozens of diverse biomes at different stages, + in combination with the flower layer, create even more diverse biomes.

Next up:

Additionally im thinking about adding rivers and other biomes to this diversity treatment too. Just a little concerned for my worldpainter file, which has become significantly huge, complex and cluttered and a little buggy too.

Some days ago:

before i got into that rabbit hole, the original idea to improve future biome diversities, was just the "growth-stages" diea, which if the latitude aproach doesnt work out, will definitely come

Development: Biomes Gen 4 | My biggest undertaking

Comments

I am way more into your work now that I know you use substance designer!! Holy Wow!! Great work!

StakeTheSteak


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