KoboldKare July ChangeLog
Added 2020-08-07 01:35:17 +0000 UTCHere's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.
This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad stroke of content!
- Online Substance texture generation, this reduces build size and allows me to craft much more detailed worlds! (Though increases load times significantly.)
- Reworked penetration physics.
- Kobolds can now have randomized dick shapes (only has two for now).
- Arousal mechanics for male Kobolds, gotta shake em a bit to get them excited.
- Many graphics options were actually bugged and not changing their quality correctly (only High or Off), now all options work correctly.
- Depth of Field, Panini Projection, and Fov options were added.
- Grabbed objects now turn transparent (if able to) again.
- Now there's nipple approximation for attachables, so boob attachments work better.
- Grabbed "weapons" now aim at the cursor rather than forward. This helps a lot when multi-firing flasks.
- Input bindings are now serialized and can be changed through a text file within the game's userdata folder.
- Reworked softbody colliders and settings, they still need a bit of tweaking, but butts should jiggle more and bellies jiggle more consistently.
- Pumping, plapping, and sliding sounds for penetrators.
- Disabled dynamic resolution (should prevent some graphics cards from crashing as often).
- Kobold hue shift! Kobolds right now spawn with a random hue, in the future their hue will be restrained to Kobold species.
- Fixed a UI overlay that was breaking Reshade functionality, only useful to Reshade users but worth mentioning! (Thank you LuxIsBored!)
I've also handed out KoboldKare access keys for last month patrons! Message me here or on discord (naelstrof#7705) if I missed you!
Comments
a tool belt type feature would be nice. Like an inventory slot I can store and drop held items from. This would reduce the tediousness of manually carrying resources back to the ranch. Even 2 inventory slots would be a huge relief. You could start the player off with a very small number of slots and let them purchase bigger better tool belts as they progress.
Slikfiji
2020-08-09 05:45:16 +0000 UTC