It's not much, but this is the update I've made to the VIP scenebuild. From the last version, the glass was actually part of a wall prop. I went into blender to separate them, so I could use the glass part freely. That allowed me to use it on the side walls too, and I added in some more fans and pipes to fit the aesthetic of Omega.
Unfornately, that's about all the progress I've made. While I've nailed the look of Omega as I want it for this particular section, I've had a lot of difficulty making it work for the whole club.

I wanted to build the rest out from the center holograph. The props and scale of it all just aren't really working. I've played around with just trying to make the club more rectangular, but even still the middle ends up too empty. I have vague ideas for the bar and stripper sections, but it's hard putting them together into one cohesive club. I need to play around with the design more. If you guys have any advice or feedback on the architecture, I'd love to hear it.
Posters are going much better. Earlier in the week, I released the first set of posters with Leliana and Morrigan. I should have another set of 4 posters with Jill Valentine for next week. I've still got a few more commissions to do after that. I've also got a mountain of character and pose ideas for posters of my own, but commissions take priority. From the posters I have made, I'm really pleased with their quality, and I'm excited to do more.
BlueLight
2019-03-11 14:18:11 +0000 UTCUnprocessedCoalLump
2019-03-09 21:34:30 +0000 UTC