I got more work done on the scenebuild, but I'll start with the star of the show. I want to finally go over some improvements of the new Miranda model.
Although it's not much, the first picture shows off her higher resolution face texture. It does slightly change her texture, so I want some opinions if you guys like it more.

Next up, new flexes. This is the new jaw drop flex. The old one was basically unusable. That meant I had to use the jaw bone in addition to the other face flexes. While that made animation possible, it was inconvenient in SFM because you can't really edit bones while also having flexes selected. It should be much easier to do her expressions.

It's also just much better in general. The old version I have is with a combination of the jaw bone and some flexes to fix her mouth. The new version is just the jaw drop flex alone and it is still much better.

More on her mouth flexes. Shapes like lips narrowing are much better. Additionally, her teeth are no longer warped by full face flexes.

Another shot of her lips.

Her hair is much better and works with volumetric lighting.

The main thing you're really been waiting for. The deformations of her model are much better. This is each model bent over at 45 degrees. The old model quickly became warped and broken beyond its limits. The new model retains shape really quite well.
Overall, I'm quite pleased with the improvements. These should really help her look much better in animation.
Lastly, a brief update on the scenebuild.

The bar is mostly finished. The other wall manages to include some rock walls of the asteroid itself.

The main strip room is being built. It'll have a similar layout to the original, but with the revamped props to fit Omega.
Derples
2019-04-14 00:22:09 +0000 UTCUnprocessedCoalLump
2019-04-13 21:25:20 +0000 UTCRobert Arctor
2019-04-13 08:17:13 +0000 UTCMalgus26
2019-04-13 03:56:47 +0000 UTCRiblit
2019-04-12 23:28:02 +0000 UTC