These will be what the rigging would look like (more or less).
Since I'm already familiar with Maya's rigging tools (HumanIK) that will have more controllers to work with. I'll think about adding morph driven keys in the future but we'll see how ya'll like this first.
As for Blender I really don't know what the fuck I'm doing so it won't have much facial rigging nor controllers till I learn what those are!