SamuKata
Lipucd
Lipucd

patreon


From here on out

Well, the vote's come towards a close, and out of 23 votes, there was only a single person who voted 'No' towards the suggested change. So, starting from now on, the patreon will now be done on a monthly basis. As such, it's requested to readjust as needed with this in mind, as I know quite a few of you where set up more for one bit lump sum expected to be paid maybe once every few months, instead of a constant stream. 

There will be a post on the workblog later going into details on where everything stands, current progress, and I'll chances are toss up another vote on where I should focus my attention towards first and foremost. As it stands, Project QB maps where saved, but the battle stuff was pretty nuked, and the worse bit was the edits towards the base scripting to help dodge the game crashing due towards constant party swapping mid battle was lost. Egg Assault didn't really lose a -lot- of progress, but ATM me moving forward with it would be doing a lot of 'Quality of Life' things, fixes, and implementation of the extra modes, no new foes or status effects. There was also an idea, given I still have the art assist, to just whip up stuff from the Codename: Progressive stuff into playable format under MV as a test. I've been debating moving into MV for a while now ( mostly because it would mean people could play this regardless of set up, more less wouldn't need a RTP to play ether ), but I was sticking with VX Ace as I at least had the battle system and what not down packed. Depending on how the vote goes, I'll focus on one of those three ideas.


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