Furgeon V.0.1.2 Update
Added 2016-04-30 07:25:29 +0000 UTCFurgeon update, play links at bottom, enjoy!!!:
Furgeon V.0.1.2 Update Log
Keep in mind this is an ongoing project and by no means should be considered a finished project.
Player fatigue, strength and hp are all connected to the player's level now, monsters will also spawn in as lower levels of the player's level or slightly higher randomly.
Sex Scenes:
-Stanton, experimental progression animation, only 2 frames at the moment (can be found in gym sublocation).
-Mike's blowjob scene has been worked on.
-Guard Dog's submit/win scene has had additions extending the text.
-Guard Dog's lose sex scene has been added and finished.
-Cardew's lose sex scene has been worked on.
-Various spelling and grammar corrections, pry still alot out there.
Companians: Basic companian system has been started, literally all this means is that you'll be able to bring a partner to fight with you, their attacks depend on the players level.
-Mike can now become a companion if the player is above level 7.
-Ine the Irregular can now become a comrad in arms at any level, he can be discovered randomly in the halls in the jail while wandering, while being mostly useless he has a special ability that could be overkill at any moment to any level monster. Ine is an experimental comrad with mutliple possible attacks/misses.
Locations:
-Bunny Burrow Intro scene started but nothing to it at the moment (attempting to go here will just return you to jail since it's not finished).
-Sublocations:
+Pressing the explore will not only bring up the ability to wander around but to explore previously found sub areas(all unlocked at the moment).
UI:
-Strength number, shows how much damage you could hit an enemy.
-Char ui added along with char image.
-Main menu now working more or less, only button that works is the new game button which, as you can imagine starts a new game.
-Ui rearrangments.
Enemies:
-Enemies can now have levels, their hp and damage is determined by said level, amount of sil reward is also adapted to level, higher the level, tougher the enemy but more chance to gain alot.
Patches/fixes:
-When starting in the intro the randomized amount of sil you would start out with was incorrect, this has been patched to show the correct number of sil the player starts out with in the main text field.
-Health update during fight, there was a bug where the health would update a round later then it should, leaving people to be knocked out with health still remaining when they were actually at 0Hp, this has now been fixed and the Hp round skipping has been adjusted.
-Duel shiv, rapid equipping, health stacking. Some one found a glitch where they could buy two shiv and rappidly equiping them would stack their health way beyond the max hp limiter, this has now been patched.
-Patreon link fixed, just clicking it should auto open a tab with the patreon page.
-When losing in a fight player could get negative sil, this has been fixed, so you can only lose down to 0.
Notice:
-Uploads will be switched to only the 1st of every month due to finals and work I don't have much time, votes will either be once a month on the 1st or once every other month, this should only be for a month or so due to finals and work.
-Votes for keeping char ui will be held May 1st and ends May 5th.
-For the next update I'm gonna focus mostly on more text scenes and getting the browser saving working so you wont be reset every time to refresh the page or just generally come back to the game.
Updates to Come (hopefully in the next update):
-Browser saving.
-Shop selling fixed.
-General char ui art (depending on vote).
Play here:
E621: https://e621.net/post/show/882480/anal-ape-bovine-canine-cardew-cardew-furgeon-couga
Furaffinity: https://www.furaffinity.net/view/19832970/
Sofurry: https://www.sofurry.com/view/992823