SamuKata
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Furgeon V.0.1.5 Update

Furgeon V.0.1.5 Update Log

Keep in mind this is an ongoing project and by no means should be considered a finished project.


Major changes:

-Saving!, basic browser saving system, now you won't have to restart each time when you refresh, close or return to this game/page!

-Entirely new area unlocked, Gylan!

-Cheat codes!

-Weapons(functional)

-Selling!


Sex Scenes:

-Mike blowjob scene finished.

-Emory sex scene added.

-Rat man defeat sex scene added.

-Guard dog defeat sex scene finished.

-Cardew win sex scene finished.

-Cardew defeat sex scene finished.

-Bunny win scene worked on.

-Bunny lose scene finished.


-Gylan Hidden random events(3).

+Random gate event written by SuperWisemon.

+Random Coleman event.

+Random Reel and Broxx event.


Characters:

-Rillo: Payment has been lowered to 500 sil to exit the jail.


-Ortho: Another inmate found in the showers sub location in the jail(can't do anything with him at the moment).

-Emory: A guard at the jail entrance. (testing progression interaction unlocking)

-Reel: The blacksmith of Gylan.

-Broxx: Reel's son, also a blacksmith and fighter in Gylan.

-Coleman: The stall attendant in Gylan. (testing progression interaction unlocking)


Companians:

-Broxx, Gylans comrad, by far the strongest companion to date, besides ine's irregularity.

-Hidden companion added (Easter egg).


Locations:

-Gylan can now be visited.

+Inhabited by a bunny like race called the "Guieen".


-Sublocations:

+Jail sublocation added (Showers)

+Jail sublocation added (Entrance)

+Gylan sublocation added (Blacksmith)

+Gylan sublocation added (Guarded gate)

+Gylan sublocation added (Stall)


Shop:

-Shop selling: Can now sell items at shops, shops will only buy items at half the price they offer the player.

-Certain areas will sell certain items.

-Hatchet: Does alot more damage then a shiv.

-Mallet: A blunt cylinder on a stick used to crack open nuts and drive in nails.

-Condom: Literally uselss in this universe.(but will be good for selling in bulk when enemies start dropping items and item stacking is


functional)

-Carrot: Gives a little hp back, pretty much a Gylan version of apple and nut.

-Rabbit's foot: Meh, does nothing atm.

-Lettuce: A staple of the Guieen diet.


Enemies:

-Losing in battle or just returning to main areas at all will increase some fatigue and health, sometimes completly, sometimes just a


little.


-Jail enemy: ratman's strength has been nerfed from 75 to 35 making him deal less damage, should be a good level for begginers, Cardew is


suppose to be op, believe me once you get past level 3 he's alot weaker then you'd think, XD, keep in mind enemies hp and strength depend on their


level, a level 2 enemy is gonna be harder then a level 1.

-Gylan enemy: Furoscious bunny.

-Gylan enemy: Drunk rabbit morph.


System:

-Browser saving: ok turns out there are usually 3 types of saving and loading forms in flash games, in game saving and loading, exporting


and importing saves and finally browser saving or cookies. With this update I focused of browser saving and loading, what this means is now


whenever you refresh the page, go somewhere else or even just close out completly and come back your data will be saved and loaded. Most browser


games save a small temp file on the users computer, this allows them to leave and come back without losing their play data as a cookie, so....,


make sure you have cookies configured properly for this game or you'll lose your data. Please keep in mind the data may or may not show up on later


updates, so i really need to tackle the importing and exporting save data in one of the next updates.

-New game: New games can now be started, simply click the new game and enter the name you wish for your character, warning this will save


over your current game! But atleast you can revisit the page and not have to restart from scratch.

-Weapons are now useful!, inventory system now allows player to equip and switch between weapons.

-Resting has a chance to restore the player to full hp and fatigue but also has a chance to only restore a little.

-Cheat code menu now functioning: Working cheat menu, accessed through desk in jail location. (will be switched to a menu button later)only


available to patrons till next release then will become public, 3 cheats enabled descriptions (doesn't include codes, obviously):

+add 1000 sil to your player

+auto boost your player lvl 10+

+opens all locations in fast travel menu



UI:

-Functioning menu, open and close.

-Functioning new game, resume and credits buttons.

-User input names now enabled.

-When starting a new game player is now able to name their character, click, type then enter.

-Inteactive arrows to scroll up and down on click, it's come to my attention not everyone has a scroll wheel so this is the work around.

-UI rearrangments (aligned buttons, now not off to the right hand side so much but now centered)

-Interaction buttons change text color when hovered over.

-Main menu background change.

-Cheat menu.

-Constant stat text updates, dont have to wait for specific scenes for text to update, now it's constantly updating.

Patches/fixes:

-Comrads still attack even after player loses, comrads attack after enemies, should be after players, comrads will now attack after the


player does.(FIXED)

-Char ui shows enemy levels, no need for the level in the main text field anymore so removed them. (FIXED)

-Talking to broxx then rillo bugs out so start talking with rillo if wrong button pressed? (FIXED)

-Selling sometimes will remove all sil due to not finding a inventory slot, double buy thing messing it up. (FIXED)

-Weapon equipping duplicates weapon. (FIXED)

-Comrad attacks have been adjusted and will level with your character. (FIXED)

-Double purchase of items has been patched. (FIXED)

-Enemy will attack even when enemyhp hits 0. (FIXED)

-Intro will always play even when continuing a game. (FIXED and took forever, put me behind schedule, -.-', turned out to be a simple


solution, FML)

-Various other patches and bug fixes.


Bugs:

-New game must be started first otherwise if player never played before they'll get null stats.

-Pry more bugs I'm missing.

-If you find a bug refresh the page and should be fixed if not please let me know.


Notice:

-When making a new game, dialogue may get stuck, just refresh page and continue to fix (rare annoyance of a bug).

-Final change of schedule, updates will be posted 5 days before the end of the month, voting will also start same day and go til the 1st


day of the proceeding month.


Vote: May 25

-This month's vote will be to decide on what to focus on, the following are the options:

+Creating and working on the Furris(wolf like race) Area.

+Add more to Jail and Gylan areas (enemies(3), mini games(1), more random event interactions(2) and char ui images(2+)).

+Other(input own unique vote)


Updates to Come (Hopefully in the next update):

-Item stacking.

-Enemy drops.

-In game saving/loading

-Mini game or two.


Updates to Come (Somewhere in the future.)

-Key binds.

-Let companians initiate sex scenes with defeated foes.

-Player gender Selection.

-Player species selection.

-Importing/exporting game saves.

-Unique submission scenes, (right now they're the same as a defeat scene).

-Multi sex option scenes.

-Multi enemy win and submission scenes.


Play here:

E621: https://e621.net/post/show/903628/age_difference-alligator-anal-ape-axe-bestiality-b

Furaffinity: http://www.furaffinity.net/view/20097617/

DeviantArt:http://sanct13.deviantart.com/art/Furgeon-V-0-1-5-Update-611458882?ga_submit_new=10%253A1464324532

Inkbunny: https://inkbunny.net/submissionview.php?id=1103355

Sofurry: https://www.sofurry.com/view/1012970

Comments

Please excuse all grammar errors, next update all text will be going through a spell check!

Sanctioned13


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