Furgeon V.0.1.7 Update
Added 2016-06-26 09:11:45 +0000 UTCFurgeon V.0.1.7 Update Log
Keep in mind this is an ongoing project
and by no means should be considered a finished project.
Major changes:
//-Player Gender Selection!
-In game saving and loading!
-New location Furris!
-Start of spell system.
-Multiple fallen enemy sex options!
-Enemy item drops.
-Enemy taunts.
News:
-Ok got in game saving and loading
working, also works with browser saving and loading, now for the
final type of saving/loading system, importing and exporting, this is
the hardest one to work with so might take a month or two to have
implemented properly, but I'll try my best.
-Females are cumming to Furgeon, at
least player ones til later date where npcs and enemies will be added
with the males, sadly I just ran out of time and so far females only
have defeat scenes working at the moment. The main reason being is
because female players and npcs and soon enemies were decided to be
added in very recently this month, as in a week ago, so didn't have
enough time to write everything out, it's a lot more scenes then I
thought considering now there has to be special scenes along side
with the males and soon multiple sex option scenes and writing a
multiple gender system for npcs, player and enemies took a bit, but
now adding scenes will be a lot easier now that the base is finished.
-Multiple defeated enemies sex option
system has been added, so now in the future I can add multiple sex
options as opposed to being restricted to just one, second sex
options are operational but the actual scenes aren't there. Next
update will be only focused on the second sex options and female
scenes and just a general mass of scenes for npcs and enemies.
-Ok, a spell system is for the most
part up and running, let's see how it works out, buffs and debuffs
for enemies was interesting to get running so let me know if you come
across any bugs with spells, bound to be a few weird things. Keep in
mind spells do overlap and affect one another!!!
-My apologies, what with some hospital
incidents with family and helping move I didn't get as much done as I
wanted to, I'm really sorry about that.
Sex Scenes:
-Multiple sex options(only 2 options
for now), options will now be displayed when you defeat an enemy with
unique short button descriptions, male and female player options are
vastly different sex scenes! Female scenes aren't up yet and male
second sex options are also unfinished.
-Sex scenes are still unique for me
writing wise, after some more study I'll be redoing a vast majority
if not all scenes, please be patient as I grow at this.
-female player lose to Cardew scene
added.
-female player lose to guard dog scene
added(turned out to be one of my favorites to write, o.o').
-female player lose to ratman scene
added.
-female player lose to furoscious
rabbit scene added..., sorta.
-female player lose to drunk rabbit
morph scene added.
-Since there are so few female sex
scenes there's no way to select it as your starting gender this
update, there will be a character customization in the next update
but for now the only way to become a female is by using the
genderbend potion in Gylan or the cheat code โGenderSwitchโ,
since there's no way other then the potion this isn't fair to you
guys so the cheat code is gratis this time around. Next update will
mostly be focused on sex scenes, tons and tons of sex scenes both for
female and male players.
Characters:
-Rillo: Rillo is no longer a random
encounter, you can now find and interact with him in the entrance sub
location, to leave jail ask him about leaving then a button will
change to payout if you have enough sil this will unlock the next
location.
-Vyrra: a shaman in furris, first
female npc.
-Cal
-Alpha Furris
-And afew more added
Companions:
-Broxx: Broxx now has a chance to stun
enemies in combat, causing them to lose their turns!
-Cedar: What's better then a horse
well how bout an odd horse?!
Locations:
-Furris new location!
+Forest: Wander around the forest
near by Furris.
+Shaman's tent: vyrra the mystic.
+Stables: Meet and play with the
horses!
+Alpha's Home: Yea...., gonna be a
massive part of the story when I get things sorted.
+Sparring ring: Earn some sil
fighting!
-Jail:
+Sublocation: cafeteria
+Cafeteria event: Shiv Toss: For the
most part this mini game is complete coding wise, it just looks...,
horrible so gonna leave it out til I get it atleast somewhat ok
looking for the next update, sorry, :x
Shop:
-Genbend Potion: This potion when
consumed will switch the player's gender to the opposite of what they
currently are. (available in Gylan shops)
-Book: This will increase the player's
intelligence (available in gylan shops).
-Spell Book: Stun: Player will be able
to possibly stun an opponent making it impossible for them to attack
unless they are able to negate the debuff, spells can only be learned
if the player has high enough intelligence. Spell success rate and
lasting effect depends on the level difference between player and
enemy.
-Spell Book: Fireball: Player casts a
fire ball taking a good portion of health from the enemy.
-Spell Book: Leech: Harm your enemies
while regaining life.
-Spell Book: Hypnosis: Causes your
enemy to potentially harm themselves.
-Alpha Cream: Drinking this will give
the drinker a point of permanent strength.
Enemies:
-Enemies now have taunts, usually just
perverted things they do.
-Stun spell will cause the enemy's
turn to forfeit while debuffed, returning to player's turn til they
awaken from the affects.
-Rogue Furris Alpha added
-Feral Wolf added
-Phantasm added
-Sparring combatant: Millic added
-Sparring combatant: Xresso added
System:
-In game saving and loading allows
player to save and load up to 4 saves, this will allow players to
save and load different characters with different data in game, data
is also saved to browser saving/loading.
-2 out of 3 save/load formats down,
now time for the biggy, exporting and importing saves from and to
local device! I actually got most of the exporting function
completed, it's the decryption in the importing that's causing
issues, so importing and exporting are coming in next update!
-Intelligence will allow players to
learn certain spells to use in combat.
-Spell category for in combat added.
-Spells can now be learned by pressing
their books in inventory.
-Spell books will be returned to
inventory if already learned or not enough intelligence to learn the
spell.
-If you don't have enough fatigue
spells wont be cast.
-Wait in combat will allow regain of
fatigue.
-Spell success rate depend on the
level difference between player and enemy!
-If player inventory is full and an
enemy drop occurs, the player can choose an inventory item to replace
it with.
-If certain items can't be used or
simply aren't meant to be used they'll be returned to inventory.
UI:
-Saving and loading buttons added to
main menu.
-Entire save/load area with buttons
added, can be accessed with save/load buttons on main menu.
-Import and export button added, not
functional, next update I'm gonna try and tackle this.
-Char ui will show possible enemy drop
item.
-Player stat ui now shows
intelligence, gender and species.
Patches/fixes:
-Used to be able to reach -1sil by
paying ine while having no money, (FIXED)
-When starting a new game, looking
around in the intro would cause the player's random sil given to
change, (FIXED)
-Null player stats when continuing
with no previous save data, (FIXED), if player data isn't found text
will turn red and not allow continuation.
-Loading a empty save loads a null
character (FIXED), now load button will simply say empty if no save
data in slot.
-Various other patches and bug fixes.
Bugs:
-Sometimes button communication get's
mixed up, I.E. scenes playing where they're not supposed to be,
simply refresh browser to fix this, will try and find a solution to
this problem in the update after next.
-Spell stacking is working but a
little bugged, when an enemy reaches below 0 you can still cast
spells, this needs to be fixed.
Patrons Vote: June 26
-So I wanna try skipping the 2D step,
I've been playing around with 3D in flash and it has been interesting
and I really wanna pursue 3D flash projects and make a furry dungeon
rpg/fps, like all other votes, this one pertains to the focus of my
efforts, so please go ahead and choose. Keep in mind that if you vote
for 3D, things might be a little slow since mesh objects and such
will be time consuming to create and program in but soo worth it. If
you have any questions about this endeavor before voting go ahead and
inquire in the comment section below. Hopefully is the 3D game is
voted for I will have a demo ready next update, then that month's
vote will be for what direction to go with on the game, genre, amount
of sexual stuff, ect, here are the following options:
+Begin work on a 3D flash furry game,
and have a demo hopefully ready by next update then go from there
whether to continue in that direction.
+Focus on Furgeon over all other
projects.
+50/50 3D furry game and Furgeon.
Updates to Come (Hopefully in the next
update):
-Item stacking.
-Properly fleshed out mini game.
Updates to Come (Somewhere in the
future.)
-Key binds.
-Let companions initiate sex scenes
with defeated foes.
-Player gender Selection.
-Player species selection.
-Importing/exporting game saves.
-Unique submission scenes, (right now
they're the same as a defeat scene).
-Multi sex option scenes.
-Multi enemy win and submission
scenes.
-Skills.
-Spells.
-Level up skill system.
Play here:
E621:
https://e621.net/post/show/928556/age_difference-alligator-anal-ape-axe-bestiality-b
Furaffinity:
http://www.furaffinity.net/view/20389012/
DeviantArt:http://sanct13.deviantart.com/art/Furgeon-V-0-1-7-Update-617766308?ga_submit_new=10%253A1466932221
(Afew other sites like inkbunny, so
furry, ect.)