Coffee with FG 6
Added 2020-11-18 15:14:36 +0000 UTCHi.
Living Skyrim 3 is well under way. I am slightly ahead of schedule on the timeline, but there's still a lot to be done. At the moment I'm working on the pre-alpha, which is basically a non-functional version of the list that needs patching, merges, and other changes to get everything working. You can think of the pre-alpha as the "downloading mods" step of building a list. That said, there's still a lot of things that are already done. The population mods, NPC visual overhaul, economy/loot mods, magic mods, audio mods, and character creation options are all installed.
There's just as many things that still need to be finalized though: gameplay overhaul, quests/content, player homes, followers, settlement expansions, location expansions, animations, HUD/UI, and armor/weapons are all still works in progress. I also need to pick out some easter eggs.
The graphics for LS3 are going to be in a constant state of flux until the beta comes out, so those are both "done" and "not done". I keep finding things I want to add or change. The good news is that, even with all of the population mods, I've had success keeping the framerate capped at 60FPS everywhere with ENB, meaning we're on track to meet the goal of "the performance of LS1 with the looks of LS2."
As of right now, I expect things to be on schedule for the release of LS3 in February. Feel free to keep tabs on our progress here: Click me!
MOISE is back up and running after a bit longer downtime than I would've liked. No updates planned for that one at the moment.
D&D Director's Cut is something I'll start working on once we get LS3 into Beta. Until then, I'll be trying to fix a couple of outstanding bugs with the list that I've noticed while playing it. Expect that update sometime next week.
Cheers.
FG