It's breakdown time! The video kind, not the mental one!
I'm so happy to finally have this project out there and with how it turned out.
It's a little different from how I initially envisioned it. Back in October/November when I was planning the initial video I had grander plans. But with the video being delayed and the game being a... riskier... content proposition than it looked to be before it crashed onto the scene in a car stuck halfway in a wall, surrounded by teleporting police officers holding guns that float 3 feet away from their headless bodies, I opted to simplify.
I'd initially planned to build a fancy cyberpunk office, complete with floor to ceiling windows into a green screen to put a night time cyber-city scape in the distance. But having just done something very similar (sans windows) for Evil Genius I decided to try a different approach. I knew I wanted holograms to play a big part in the video so pre-production Greg decided to lean hard into that for the aesthetic of the piece. (Much to the despair of post-production Greg).
Huge thanks to one of my best friends Paul, one of my closest childhood friends with whom I made my first videos as a kid. He's gone on to become a successful filmmaker and videographer and thanks to your support I was able to hire him to come visit and do the cinematography for the project!
So here's a look at The Data Stream from initial storyboard, to rough footage edit to final piece! Feel free to ask any questions you may have about more specific elements!
Also, be sure to watch all the way to the end. ;)
Benzene
2022-07-30 07:28:14 +0000 UTCThe Stupendium
2022-03-10 04:00:31 +0000 UTCFonix Studios
2022-03-10 03:50:17 +0000 UTCThe Stupendium
2021-06-23 00:19:08 +0000 UTCThe Stupendium
2021-06-22 23:46:40 +0000 UTCNymm Kirimoto
2021-06-21 03:40:00 +0000 UTCMorganscat
2021-06-21 02:12:04 +0000 UTC