A look at the development process for 'Ad Infinitum'! From the initial storyboard, through the [[KROMER]] keying to the final video!
You may note my storyboards/animatic is much rougher than usual for this project! Generally I go overboard with far too much detail so for this project, due to it's large scale, I forced myself to be rougher and more efficient with the boards, drawing less poses and keeping things sketchier than I'd normally like to! Ultimately this only took 2-3 days to plan and board as opposed to a week it would have taken to board everything in detail.
That detail is useful when doing complex 2D environments (something akin to Bellhops) because I will often design the backgrounds as part of the storyboards and then use those as the actual rough drawings for said backgrounds. So it can save time! In this case, the environments needed far less designing so going ham on detail in the boards would have been a poor use of time.
All this is to say: 'sorry my boards are kinda ugly'. :P
Fonix Studios
2022-06-16 18:46:34 +0000 UTCflamingcookies
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