Hi there! I'm back! πΏβ¨
I wanted to use this post to update you on my studies, so I may go on a bit (apologies for the length of this post π΅βπ«).
As I mentioned before, I wanted to take this opportunity to work on the models I've been wanting to design for months, which is why I'm also taking my time to study many areas that I didn't fully master before.
As you can see, the look is now more 2D than in previous models, but I'm still looking for a balance to achieve the best look.
I also took the opportunity to study many optimization tricks so that I wouldn't have to rely on subdivision modifiers, making the models much lighter and easier to adapt to VR platforms later on.
Finally, I wanted to clarify that I am still studying many more aspects of shading and painting, so the model is not 100% finished. I still have to study more painting concepts for the body, but I am really motivated by all the progress I have made compared to previous models, especially in terms of optimization, where the change is incredible.

I hope to publish some progress reports in a few days with the model already finished πΏβ¨, although I still need to study all the rigging concepts in depth to offer better quality in the models in that regard.
In addition to that, there is also everything related to VR, but little by little, the important thing is that I didn't want to leave you without updates, but sometimes I get so immersed in my studies that I lose track of time π΅βπ«
See you in a few days! Thank you very much for all your support, as always. I love you all very much π«Άπ»πΏ
Kleymir_
2025-08-29 21:31:16 +0000 UTC