Guys, I noticed a bit late that the version name indicates it's a demo version, and the info panel during loading mentions restrictions. Don't worry, it's just a visual detail — I simply forgot to update it before building.
Preparations for updating the demo on Steam are ongoing, and another demo will soon be available on itch.io.
I also put together a website for The Parasites. What do you think? 
Updates
It is now possible to save the game at any time, without having to sleep, in a hut or beds (where you can sleep)
Lighting in the tutorial has been slightly changed
Added entry directions for some buildings
Update freeze animation/pose
Localization updated
Trees, bushes and rocks respawn over time
{Unfortunately, the existing save/load logic had to be redone. Foliage saves from the previous alpha will not work}
Ban on saving on NSFW map
Now if you opened the luggage and left the things it spawned in it, after saving it will be closed
Improved fire effect from Molotov cocktail
Search for objects near you (small stones, branches, plant fibers)
{it remains only to add the appropriate animation}
Various improvements/fixes
Changes
Increased day length, +30 minutes of real time and 10 minutes of night
Increased time for consumption needs
Reduced fracture chance
Weather randomization has been adjusted
Bugs fix
Sometimes after level reload, the sky could be dark
In the tutorial the doors were at 0.0.0 coordinates
The indicator of the number of lockpicks was not displayed when opening luggage
When saving/loading weapons, provided that you had the same weapon on your belt as in the main slot, the first one was invisible and lost everything that was inside
If there was a shovel in the hands, then the animation of digging a grave did not play
One of the hairstyles' meshes was slightly clipping through the head while running
When lifting a weapon into a slot on the belt, the weapon did not attach
If you removed the magazine from the weapon that was on the belt, then the reload animation was played for the one that you had in your hand, provided that the weapons were the same
Sometimes during save/load the weapon could duplicate and remain at 0.0.0 coordinates
Invisible fire of a molotov cocktail damages enemies
When reloading a weapon chambered for 7.62, the magazine was lying on the floor and not in the hand
It was impossible to place the radio from the backpack position, it got stuck in this position
When using an item and adding a new one instead (for example, after drinking vodka, an empty bottle is placed in the inventory), the weight goes into minus. The effect is cumulative
When drop or using an item, the total weight was not visually updated
Localization mistakes
After loading a level, the luggage interaction indicator was displayed even if it was open
The luggage if it was open could teleport to 0.0.0 after loading
In some cases, the number of lockpicks remained displayed after hacking
Dennis Kaylor
2025-02-16 16:20:10 +0000 UTCLevis Linic
2025-01-04 16:03:20 +0000 UTCqi
2024-12-22 07:20:04 +0000 UTCKevin Moguel
2024-12-22 04:25:47 +0000 UTCKonstantin Fedorov
2024-12-16 11:04:21 +0000 UTCFukomy
2024-12-14 18:01:01 +0000 UTCAmin Dwairy
2024-12-14 08:05:07 +0000 UTC明 小
2024-12-14 02:33:54 +0000 UTCThat Dog From That One Anime
2024-12-14 01:46:02 +0000 UTCROZAS_80
2024-12-14 00:29:23 +0000 UTCSarah
2024-12-14 00:14:22 +0000 UTC