New faces, but without facial animation. Are you interested in this?
Added 2025-10-10 09:38:24 +0000 UTCAbout new faces (heads):
Questions are being asked about new character faces (heads). A new head is currently in development for RE4. I finished making a blank yesterday, and I'll be working on the face soon. It will most likely be someone like Margot Robbie, since I'm working on the Harley mod. Making a new head with facial animation is one of the most difficult tasks. Capcom does it using mocap, while modders have to do it all by hand.
But that's not what this question is about. Making a head without facial animation is a simpler task. With a ready-made head model (for example from another game), it can be "sewn" onto the body in a couple of days. Question: New faces, but without facial animation. Are you interested in this?
Comments
<div ><div><span class="text">sunshiner, I know this method; I've done something similar, but in 3DS Max. The principle is the same. I made Sheva for RE4 and Ashley for RE2. It looks more convenient in Blender, but it's still not some kind of "magic button" that makes it look beautiful. The method is very complex and requires manual bone adjustments. This is demonstrated in the video. I'm currently developing a new method that will make creating new heads faster and easier. Using morphing.</span></div></div>
Dedraz
2025-10-10 21:38:24 +0000 UTC<div ><div><span class="text">I don't know if you know this already or if it will be of any use to you, but it is possible to transfer information such as vertex groups and weight paints from the original head mesh to the new one instead of doing it completely manually from scratch; you can find a tutorial on it here: </span></div><div><span class="link"><a class="link" href="https://www.youtube.com/watch?v=PCzFauq3fig">https://www.youtube.com/watch?v=PCzFauq3fig</a></span><span class="text">, hope it helps.</span></div></div>
sunshiner
2025-10-10 13:51:11 +0000 UTC