Company Man-- A Man, A Plan and a Game
Added 2020-09-11 21:56:09 +0000 UTCBig news on Company Man! I'm pleased to announce that we have a dev-- meet Admiral Thrawn!:
"Hi, I'm Admiral Thrawn! I'm currently a Senior Software Engineer at a tech startup by day, while by night I've been involved in the world of online kink for some time. I was the author of the "Raceplay Stories" blog on Tumblr before it was taken down, and I am a longtime fan of Selectacorp.
Me and Selectacorp expect to put together a great game for you and we would love to hear your thoughts, ideas, and feedback on the forums! Moreover, when the time comes I will need all the help I can get testing the beta version so I can fix any bugs that come up.
I'll be available to respond to questions on a semi-regular basis. I look forward to hearing from you!
-Thrawn"
We also have put together a tentative Development timeline. While this will no doubt change, we both feel this is a realistic period of time in which to bring Company Man to life:
Phase 1 (~30 hours):
Setup Git Repository and boiler plate
Build underlying Game Model
Create classes for all object types
Create GameManager to control them
Build basic (code-managed) prototype of game model interactions for testing
Build XML parser to manage content
Write up development plan
Phase 2 (~30 hours)
Build some basic UI screens in Unity
Make UI responsive to the Game Model (have it show the parsed xml data and refer back to the game model for interactions)
Have basic dialog/department interactions working (no images/visuals yet)
Connect those interactions to main game screen
(Phase 1 and 2 happen simultaneously)
Phase 3 (~20 hours)
Build save-game system
Probably some kind of XML-based system that duplicates the data from Phase 1?
Expand Game Model and UI to accomodate all desired features
Build start-screen for starting/loading a game
Phase 4 (~20 hours)
Work on system for loading image/video content and associating it with UI/Game Model (awwww yeah)
Build out content for ~3 departments and their associated NPCs
Work on testing to get this content to a releasable state
Phase 5 (~20 hours) - First Beta-Release!
Polish UI/visuals until it feels "releasable"
Release first playable BETA of the game!
Fix any bugs turned up in said version
Phase 6 (~20 hours)
Flesh out content for 5 more departments
Teach Selecta how to add content himself?
Work on win-conditions and overall game objectives
NOTE: Doing this now will make previous saves icompitable with new version. Up to you if we wanna delay releasing beta until after this step.
Phase 7+
Continue adding content as desired
We are thinking that realistically we are looking at between 9 - 12 mos to achieve the above, based on budget and dev availability.
While the official kick-off is in October, Thrawn has already jumped in and begun work (per the above schedule).
The philosophy underscoring all the efforts above will be to develop deliverables-- initially screenshots, then a prototype, then adding content so the game is available to play, with more of the map unlocked with each update.
I'll cross-post on the forum as well!
If you have any questions, suggestions, etc, please feel free to share here!
And.... we're off to the races, gang!