SamuKata
the_escapist
the_escapist

patreon


[EARLY ACCESS] How Sea of Stars Designed a Water Temple That Doesn't Suck | Design Delve

Hey folks!

Very excited to share with you the next episode of our rebooted Design Delve show which actually features an interview with the Creative Director of Sea of Stars which we filmed back when we shot the doc earlier this year.

But, we've fully adapted to the ZP art format so it's doubly fun.

Hope you enjoy!

Direct Link: https://youtu.be/DKkmQxUXJ8A?si=7LBMjR_q2Lu-XsUh

[EARLY ACCESS] How Sea of Stars Designed a Water Temple That Doesn't Suck | Design Delve

Comments

Fun video! I like the redesign (but I like the old Design Delve too). I could have used a bit more context in the beginning about why water temples are frustrating (or even what you mean by a "water temple"--sounds like you mean a specific dungeon in a 3-d adventure game as opposed to, say a water level in Sonic or Super Mario). That might have let you get into more of why they're so frustrating. This was a big topic to get into, especially with an interview attached!

William Alexander

I thought Grounded did a good job of making interesting Water, Fire, Desert, Grass, Swamp, etc.

saltyD


More Creators