New Alpha Release: v0.152!
Added 2020-11-07 05:32:52 +0000 UTC
Hello, friends!
The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills!
The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type.
We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape.
Weekly Build
Alpha Build
(Edit: We have had to censor implied nudity on this post to avoid being locked out. Sorry!)
(Update: Hotfix 0.152.1 - 11-8-2020)
- Fixed a font size issue if Mercy resists Hallie’s essence or views the miners scene
- Fixed the game starting without transparency set
- Fixed a BGS playing after the Cor Silvam fight
- Fixed an issue where Saul could appear in two places at once
- Fixed an issue where Orus could appear at two places at once during a cutscene
- Fixed a move speed issue
Version 0.152 - 11-6-2020
- Added new unarmed skills
- Added new Mercy & Hallie scene art
- Began updating the adult scene formats to align with the scene library formats (approx. 50%)
- Updated more maps for improved visuals and tile diversity
- Fixed some tile errors
- Adjusted some lighting for better performance
- Fixed a move-speed bug
- Fixed some text runoff
- Fixed an issue where seekers in Esterholt would continue to appear until a map change
- Changed how images render in a certain event in the hopes that an uncaught TypeError won’t randomly pop up when skipping the text
- Fixed an issue preventing Dietrich’s letter from being used from the inventory
- Fixed an issue where skipping a cutscene could result in walking slowly afterwards
- Fixed a parallax issue in the first cove siege
- Fixed an issue where Moon’s shop could add szarva milk to Mercy’s inventory
- Fixed an issue where Orbit was incorrectly regenerating twice, for two different values
- Changed regen effects from being “tick-based” to being turn-based; this was to fix a bug where regeneration effects were breaking max-hp buffs over 100% default HP
- Fixed an issue where the boathouse was hidden in the final cove area
- Players can now re-enter the scene library after the final siege is complete
- Fixed an issue where Dietrich could appear in the throne room before victory is claimed in the siege
- Fixed an issue where Aklas would not correctly acknowledge Dietrich’s passing in the first siege
- Fixed a lingering image overlay in the upper cove area if not upgraded
- Fixed a bug where the opening event at the Isle of Deer went missing somehow in version 151, allowing Mercy to explore prematurely
- Fixed a bug where some damage over time effects were triggering twice in a row
- Fixed a bug where Adrenaline triggered twice
- Fixed an issue where resisting Dietrich’s essence still counted as yielding for the end scene