SamuKata
psudonym
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"Sorry bout that!"

For this sketch, I really REALLY wanted to emphasize the motion. I didn't aim for a strictly "realistic" look here, even more so than usual. I find that pushing things past their realistic limits helps sell the sense of weight and motion. To that end, I wanted to give that big arm a real heavy look as it takes almost all of Colette's body to swing it across the frame.

Another thing I want to highlight is the choice of moments to draw. In comics, unlike say, animation, you're really picking what "frames" to use to show your scene. When it comes to something like depicting impact, ironically, you'll often find that drawing the EXACT moment of impact is the least visceral way to show an impact. The most bang for your proverbial buck is to draw the wind up and then the aftereffect.

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Comments

We love punchgirls

Alex Wesley

Honestly, seeing impact frames here would have gone so hard

ShadowDragon

I really love the dynamic motion in these, but the anatomy feels a bit off in the second one. Like I feel like her hips should have rotated a bit more with the torso maybe? Still love them though, the arm is fucking fantastic, and it's always great seeing you try new things 😁

Tabby


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