SamuKata
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Render difficulties

Hello everyone!

I want to tell you about a problem that I can't solve due to the technical characteristics of my computer.

I should immediately note that even such simple scenes can eat up a lot of the computer's power, especially considering that the image is rendered in 4K resolution (and also for each eye if this is the VR version, so we multiply by 2). I rendered the last animations on the EEVEE engine without any additional lighting (as I did before on Cycles), exclusively on the lighting that the HDRI created for me with some changes in the form of brightness and color.

I really don't like the EEVEE engine, but I have to use it because it allows rendering the image much faster and without problems like "GPU memory is full", which simply stops the rendering completely (my GPU is RTX 3060 Ti with 8GB of video memory).

So, I'm in a kind of dilemma:

1. I can use the Cycles engine, but then I'll be severely limited in the capabilities of background objects (for example, FNAF map 1 takes a lot of memory, and even if I connect my processor and RAM to the render, the render itself will take forever, so I'll have to leave emptiness in the background).

2. I did some small tests and if I put objects in the background using the EEVEE engine, the rendering time remains just as fast but the image quality remains the same.

I've sent 3 examples below, please note that I've put the lighting for Cycles in a hurry, and it doesn't look that good.

Unfortunately, I don't have the opportunity to improve the system, since the price jump from 3060 TI to 4070 TI is too big, so I'll have to choose something - lose the background but improve the image, maybe slow down the rendering process, or stay on its engine, lose quality but return all models to the background.

Since I myself am not sure about the choice, although I personally really like working with Cycles and probably prefer this engine more - I would like to hear your opinion about this, I will be waiting for your messages in DM or comments.


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