I’ve been preparing for the upcoming public developer build test, and from now on let’s call it the Prototype Test, which will be released on September 21
Now it’s time for the end-of-month update!
Added new map : Harbor, Warehouse, Training Ground, LifeWearu (Outfits store)
Improved and add night time for existing map : Abandoned Garage
New characters 2D Artwork
Luna: A best friend who has gone missing

Veka: An IRL streamer, famous and influential

Added new feature
Battle simulation: An endless battle mode designed to help Misha grow stronger. It features four difficulty levels: Recruit, Agent, Veteran, and Elite. To achieve victory, Misha must not only improve her own stats but also make use of the Card System, which greatly boosts her stats. These cards can be found while exploring the city and restricted areas. (UI still in progress)

Improve existing feature:
Rycca's Armory: A new shop has been added. Now you can purchase items during the Battle Simulation. Rycca, being Misha’s No.1 fan, might even give her a discount. (with a special request)

New 3D model: MG82
New enemies sprite : EIA, Robot and Mutant
New OST: Steel Requiem
Normal updates
Minor adjustments and optimizations throughout the game
Added a few new mob characters, now varying by time and date
Improved gun sound effect
Luna Has Gone is a turn-based RPG with limited resources and an elemental-based system
New battle sprite for Misha!

There’s not much to show yet, but here’s how Misha reacts in battle. (The Damaged sprite shown here is an early draft from the beginning of development)

Misha's has 3 seperate sprite during battle: Idle, Action and Damage
The Idle pose is the base sprite, which changes depending on the skill used. For example, when idle, Misha simply stands still. But if she uses "Flanking" her sprite changes to a running pose, and if she uses "Stay in Cover" it changes to a cover pose. This is just an idea I’d like to implement in the game
The Action pose is the second sprite that follows after Idle, changing based on the skill. For example, when using “Flanking,” Misha’s sprite shows her running while shooting. With “Stay in Cover,” the sprite shows her firing from behind cover
The Damaged sprite appears after enemies fire at Misha. Like the Action pose, it changes depending on the skill being used
Switching weapons also changes Misha’s sprites
Arinya’s skills will function as Ultimate skills
I’m planning to add cut-ins for these skills: S.T.I.M.M., Energy Drink, Armor Plate, and Grenade. Arinya’s skill will have cut-ins more like an Ultimate skill instead
Next month, I’ll show how the torn outfit system, lust, desire and restrained mechanics work, but you can check them out some of it early on Discord before the update