Hello everyone,
I am excited to bring you the latest update for the Dismembering Framework!
This update introduces stunning visual and audio effects to the Dismembering Framework. You'll now experience dynamic blood effects and a bullet-time feature, significantly boosting the immersion and excitement. Additionally, all remaining bugs reported by users have been identified and fixed.
For those discovering this project, the Dismembering Framework is an innovative platform designed to enable the dismemberment of all types of actors in the game (NPCs and creatures), including those added by other mods. It is a complete framework that does not alter the original game assets (or those of other mods), thus avoiding conflicts. Independent asset packs are recommended to fully enjoy the immersion.
Visual and Audio Effects:
Dynamic blood effects that enhance the visual realism during combat.
A multitude of specific sounds for different types of dismemberments, depending on the armor worn and the weapon used.
A bullet-time feature that adds dramatic slow-motion effects during dismemberment.
Bug Fixes:
The sword or shield of an NPC whose corresponding arm has been severed will no longer disappear.
All bugs previously reported by the community have been fixed, ensuring a smoother and more stable experience.
Future updates will most likely focus on integrating a comprehensive MCM (Mod Configuration Menu) to allow users to customize their gaming experience. An initial asset pack for creatures will also be developed soon, further expanding the framework's capabilities.
I invite you to watch the video above to see the new features in action and download the latest version of the Dismembering Framework and the accompanying asset pack here. Your feedback is crucial, so please share your impressions, questions, and suggestions.
A big thank you for your unwavering support and passion. It's thanks to you that all of this is possible.
See you soon,
Seb263
PATATAS Gaming
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