The mod is now live on NexusMods, thank you all for your feedback! Hopefully, those crashes will now be nothing more than a bad memory. For those who recently tested the beta versions, don’t forget to update the mod from NexusMods to enjoy a few additional fixes. 😉
The Dismembering Framework has also been updated, featuring full compatibility with Next-Gen Decapitations as well as a nice set of rather cool improvements.
I’ll now refocus on creating new features and might also make progress on the asset pack for creatures. According to the latest poll, many of you were eager to dismember eight-legged monstrosities. 😎
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Hello everyone!
I’m thrilled to introduce Next-Gen Decapitations, a groundbreaking project designed to fix Skyrim’s long-standing decapitation crashes and glitches. This mod goes beyond simple bug fixes, introducing a host of enhancements to make decapitations both immersive and stable.
You may recall my earlier mod, Alternate Beheading, which was an initial attempt to address the same issues. That project relied on features from the Dismembering Framework and custom assets. While it was a promising step forward, I wasn’t satisfied with the results: severed heads didn’t perfectly match their original counterparts.
With Next-Gen Decapitations, I’ve shifted my approach entirely, achieving far more accurate results. I do, however, plan to overhaul Alternate Beheading in the future to explore even more advanced features, such as highly detailed skull explosions. [Preview video]
At its core, Next-Gen Decapitations is designed to fix all known crashes and glitches related to decapitation mechanics in Skyrim. Here’s a full list of its features:
Fixes all known crashes associated with decapitations.
Full compatibility with overlays, working seamlessly for both players and NPCs.
Support for all types of custom facegen files, ensuring perfect integration with NPC mods.
Fixes a wide variety of glitches affecting faces and hair during decapitations.
Improved hair visuals, ensuring that hair is cleanly cut at the base of the neck.
Restores HDT/SMP hair physics for severed heads, if applicable.
Automatic compatibility for helmets and masks covering the face, ensuring they function properly with severed heads.
Improved severed head handling, making them significantly easier to move and reposition.
Real-time updates to head appearance, dynamically reflecting changes in helmets or other gear retrieved from bodies.
Helmets can fly off alongside severed heads, with user-defined probabilities.
Configurable impulse and spin mechanics for severed heads and helmets, adding realistic motion.
Adds blood visual effects at the neck base of severed heads where none existed before.
Decapitated NPCs will no longer emit sounds...
Compatible with virtually all mods that modify NPCs, races, or equipment.
I aim to keep the beta phase brief so the public release on NexusMods can happen as soon as possible. I want this bug to be fixed ASAP. Thus, your feedback will be invaluable in ironing out issues.
Current limitations:
Update 0.0.4: I believe I have resolved all the current issues. Feel free to let me know about your experience (both positive and negative).
This mod is completely standalone and requires only the Address Library for SKSE. While it works independently of the Dismembering Framework, the two mods complement each other perfectly when used together.
If you’re not using the Dismembering Framework, simply delete DismemberingFramework.dll and DismemberingFramework.pdb from your SKSE/Plugins folder.
The mod can be configured via the NextGenDecapitations.ini file located in SKSE/Plugins. Given the simplicity of the options, I don’t plan to create an MCM menu, even for the official release. That said, we’ll see how things evolve based on community feedback.
Beyond its immediate impact, Next-Gen Decapitations serves as a crucial testbed for the next major update of the Dismembering Framework. If this mod proves stable and effective, it will pave the way for exciting advancements in the framework.
IMPORTANT: I do not recommend using this mod with Simple Beheading or Alternate Beheading for now. The Dismembering Framework is compatible, but make sure to use both files (dll and pdb) provided temporarily with this mod.
🔗 You can download the beta version of Next-Gen Decapitations from this page.
Your feedback is crucial to helping me improve this project, so please don’t hesitate to share your thoughts—even if the mod is working perfectly! If you encounter any issues, feel free to post in the dedicated chat.
Thank you for your continued support—let’s finally put Skyrim’s decapitation crashes to rest!
Best regards,
Seb263
Seb263
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