SamuKata
Seb263
Seb263

patreon


Sanguine Symphony – Beta, Now Available!

Update 20/04/2025 :

Version 0.4.1 is here! The main change: the Core Impact Framework is no longer bundled in the archive. Instead, it must now be downloaded separately from Nexus Mods. This shift makes it easier to keep CIF up to date and lets you enjoy Sanguine Symphony alongside the latest performance improvements and fixes from CIF.

Update 15/04/2025 :

The Core Impact Framework is now available on Nexus!

However, the 1.0.0 version comes with major structural changes, making it temporarily incompatible with the one included in the Sanguine Symphony v0.4.0 beta bundle. So I strongly recommend not installing the Nexus version of C.I.F. v1.0.0 if you're still using the v0.4.0 beta of Sanguine Symphony, which seems to be running smoothly as is.

That said, feel free to drop by the Nexus page and leave a comment if you feel like it 😉

Update 11/04/2025 :

v0.4.0 is here, marking the second Beta of the mod! You asked for more blood, and now it’s here. The update brings improved performance, and a new dynamic blood trail feature in the MCM for denser, more dynamic sprays. You can now customize the speed, gravity, and spread of the sprays, while decals stack infinitely for flawless texture application. Plus, inconsistencies are fixed, and parameters can now be updated in real-time via Sanguine Symphony.
 

Hey everyone,

I’m back with a major update for Sanguine Symphony! Once again, this marks a turning point in the project’s development.

The last Alpha of Sanguine Symphony served as a starting point for the impact effects system. The framework was still in its early stages and a bit bare-bones. Now, with this Beta version, things are drastically different. Tons of new impact effects are being introduced, so expect significant changes across the board.

This update also introduces the Core Impact Framework (CIF) as a solid foundation, completely reshaping how impacts work in the game and offering a much more polished experience.
 

A New Standalone Structure for Impact Effects

The Core Impact Framework is a lightweight, no-script, no-plugin system designed to handle impact effects in a flexible and accessible way for all modders.

Until now, this system was deeply tied to Sanguine Symphony. That’s no longer the case. With the CIF, any mod can now benefit from this tech, without relying on Sanguine Symphony or being tied to any of its gameplay features, which may not suit other creators' goals.

Here’s what CIF offers:

In short: this is a plug-and-play framework for anyone wanting to create or fine-tune impact effects using precise logic, without having to reinvent the wheel.

CIF vs Mu Impact Framework (MIF) — What’s the Difference?

If you’re wondering how the Mu Impact Framework (MIF) compares to CIF, here’s a quick breakdown:

So yeah, CIF is the heavy artillery. But if all you need is simple VFX triggering on hit, MIF is still a perfectly good choice.

⚠️ Note: I haven’t tested using both systems at the same time, but in theory, they should work together just fine. If you're already using MIF and want to try CIF, please let me know how they behave together so I can confirm compatibility.
 

What’s New in Sanguine Symphony – Beta 1

With the addition of CIF, Sanguine Symphony now becomes cleaner, more modular, and more powerful.

Main changes and improvements include:

This Beta lays the groundwork for a stronger, more scalable system that’s easier to expand without risking conflicts.
 

Installation & Compatibility

Only one requirement: Address Library for SKSE Plugins.

The mod can be safely installed on existing saves, though I recommend making a manual backup just in case. Tested on both 1.5.97 and 1.6.1170 of Skyrim SE, as well as in VR.

⚠️ If you’re using Enhanced Blood Textures, I recommend the LITE version, otherwise you may see visual inconsistencies with heavy armor.
 

What’s Next?

This Beta is the last major step before the official release. A few minor bugfixes and effects still need polishing. The MCM may also be expanded or improved — so please don’t hesitate to share your suggestions. What makes sense to me might not to others.

Also, like with Dismembering Framework, I want this mod to support multiple languages natively and out of the box — so localization is on the to-do list.
 

Download & Feedback

🔗 You can download the latest beta version of Sanguine Symphony from this page.

A massive thanks to everyone who’s supported the project and given feedback during the previous stages. This Beta is a true milestone, and I can’t wait to hear what you all think — whether you’re players or modders.

Feedback is always appreciated, even if things are working fine.
Hop into the dedicated chat if you have any questions or run into issues.

Happy modding,
– Seb263

Sanguine Symphony – Beta, Now Available!

Comments

Thanks for your support. The installation process is very simple: if you already have CIF from Nexus, uninstall it first. Then, just install the beta and everything will work normally (the DLL from the previous version of CIF is already included in the archive). If you started the game using the COC command, save an quick load.

Seb263

Hey man joined your patreon for support and to grab this mod early. My only issue so far is you seem to mention not to grab the CIF on Nexus with this so I didn't but there doesn't seem to be a CIF to grab anywhere on here using the old version. You say it comes bundled with Sanguine Symphony and the files indicate it does yet the MCM says it doesn't detect CIF and so disables a big feature in the mod and just I can't for the life of me find out why its not working!?

Jester

0.4.0 is where it's at. Love the blood adjustments in the mcm. Thanks for all your work.

Daniel Stuto

Glad to hear that! The version of CIF included in the Sanguine Symphony bundle is an earlier one. You should stick with it for now, though, because there were too many changes in the 1.0.0 version released on Nexus today. The older version is just missing a few features, but it's still very stable and reliable.

Seb263

Love this! My testing has been really fun. CIF here and on the Nexus the same thing?

Auctor Lucan

This looks incredible! You’re one of my favorite skyrim mod creators

SnoopTrooper21

Thanks. The slow motion effect is quite customizable, but for now it only triggers on fatal hits. No support yet for blocks, or incoming power attacks. That said, those ideas may definitely be on my radar for future updates!

Seb263

Hey! The mod looks amazing, especially the slow motion effects – they really stand out in the showcase. I was wondering if you could share a bit more about the MCM options – specifically, what kind of settings will be available for slow motion? Will it be possible to enable it in situations other than just killcams – like on critical hits, perfect blocks, or maybe even when an enemy is about to land a power attack on you? Thanks in advance and keep up the great work!

Michał Jałowiecki

Excited to try this! You are super talented!

Sarenima

Nice

SKIMMER

Amazing work Seb! thank you

Panda Pancakes


More Creators