So, i’ve been trying all sorts of different ways to retain the original enemy models while also making their hit boxes insanely huge, but still able to use melee on them. No matter what i do, the game either crashes, or it’s a pain to hit them sometimes. So, i’m gonna scrap my current idea, and maybe move to something like this.
Basically, a while back i made a player esp that was just a skeleton that followed the bones in the skeleton.nif. If i were to do this for all enemies, they would still have some sort of articulation, and have huge hitboxes, while also being able to use melee on them. And there would be no crashing, you get esp, allat. Seem good to you? Let me know.
maddix Woodhams
2024-05-09 16:37:27 +0000 UTCIgnis
2024-05-09 15:43:08 +0000 UTC