Heya! Bear here.
We are switching engines from Unity to Unreal.
I would consider myself a professional Unity developer. I've been working with Unity for over 10 years now. I've worked on many games, both commercially and privately. From educational medical VR simulations to mobile idle games for a company I once worked for. I've seen every side of Unity. I know every tool, every window, every button, every trick.
Switching to Unreal, I am a beginner again. Yet it seems like the right choice to us.
The tools Unreal has are pretty crafted exactly to make 3d games. Everything is geared towards that and it shows.

However, everything is different from Unity. Some things are vaguely similar but all the processes are different. Most things are already pre-made. Wanna fade to black in a cutscene? There's already a thing that does that. Wanna add pathfinding? Characters already have that baked in. Wanna make a character look at something? There's already a node for that. Wanna make hair have bone-physics? There's already logic for that.
A ton of things that we'd either have to buy or hand-code in Unity are just baked right into the Unreal engine. This is great as we don't need to re-implement any of those things, but also a bit difficult because we need to learn the "unreal-way" of doing everything.
Right now I'm re-implementing dialogue and cutscenes. Learning the Unreal way of doing hundreds of little things like how to move things correctly, how rotation works, where to use scripting and where to use pre-made stuff.

This takes time. And that's my main concern.
We are going to work as hard as humanly possible to get you all a playable version and I hope we can do so before you all grow bored of us not pushing new gameplay updates.
I hope you can trust us and will decide to support us through this engine change.
As always, your support is what makes any of this possible, thank you. ♥
Modtec
2023-11-27 23:58:54 +0000 UTCDarnedGenie2884
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2023-11-02 09:40:14 +0000 UTC