[NSFW] Erotic Flower
Added 2021-02-09 20:57:27 +0000 UTCHave you heard of Nisa's Wicked Perversions? If you said yes, I have designed something rather interesting. Do you know about the Pheromonal Flower trait? Ever wanted a version with a bit more Love and much less Drug(basemental) involvement?
- Requires: Wicked Whims

What You Get:
- Default "Hot & Bothered" Flirty Moodlet
- [Romance] Is that You?
- "Tended Garden" Spouse Proximity Moodlet & "Pollinated" Pregnancy Moodlet
- Flirty "Arousing Aroma" Broadcaster When in Flirty Mood
- "Tending the Garden" During Wicked Whims Sex & "Cultivating" while watching Porn on PC
- Increased Romance Gain
- Boost in learning Flower Arranging, Charisma, Sexpertise, and Gardening
๐Thanks
Notes:
- Inspired By Nisa's Wicked Perversions Pheromonal Flower
Updates:
- May 25, 2021: Overhauled all the Icons to avoid confusion with Nisa's Phenomenal Flower. While similar I didn't want the icons to match. So I gave it its own special look. Erotic-Flowers now have an easier time with Romance, Flower Arranging, Charisma, and Gardening. I also changed and updated some Strings.
- May 27, 2021: Added "Was that a Sex Scene?" from Watching Simder or Roaring Heights Romantic Movies.
- July 25, 2021: Changed "Woohoo?" Romantic TV moodlet to "Romantic Desire", Altered Flavor text on "Was that a Sex Scene?", Disallowed "Pollinated" for Sims whose pregnancy isn't showing yet, and Sims who hate kids, Added custom Speech Bubble for "Is That You?", And Erotic Flowers will now have a slight boost to Sexpertise skill.
- December 10, 2021: Added "Cultivating" Moodlet while Watching Porn on Pc & Disallowed "Pollinated" for Sims who are in Labor.
- March 14, 2022: Updated for Woohoo Wellness.
- August 3, 2022: Removed Whims. This should resolve any "Whim_Tracker" LEs if you received them.
- May 7, 2023: Now only requires WickedWhims & is found under Personalize->Wicked Attributes.
Comments
Polish translation https://ayla88.tumblr.com/post/734459101169467392/ts4-pl-nsfw-erotic-flower-by
Ayla88
2023-11-19 23:06:41 +0000 UTCThis error has nothing to do with this trait or any of my mods. It looks like an EA error involving a posture error you can normally ignore. Looks like it occurred with a sim who was pole dancing. If you still feel like it is my trait, you would need to clear your cache and test the trait alone (with the XML injector script)
YourFalseHope
2023-04-15 01:39:53 +0000 UTCFile 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 209, in c_api_server_tick [ absolute_ticks : 333155240730, clock_service : server_clock, previous_ticks : 333155240670, zone : , persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, 333155240730), new_function : , original_function : ] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\zone_tick.py', line 74, in _turbolib_zone_game_update [ original : , self : , args : (333155240730,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 507, in update [ self : , absolute_ticks : 333155240730, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 238, in simulate [ self : , until : 22:11:54.960 day:1 week:5, max_elements : 10000, max_time_ms : 33, count : 20, start_time : 22998.453, end_time : 22998.486, handle : [None, None, , False, .do_transition_multi_exit@4351; dead>], when : 22:10:01.480 day:1 week:5, _ : -149517, _t : , _s : True, e : .do_transition_multi_exit@4351; dead>, calling : True, result : [None, None, , False, .do_transition_multi_exit@4351; dead>], exc : 'NoneType' object has no attribute 'get_target_si'] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, .do_transition_multi_exit@4351; dead>, AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'Exception running Element'), new_function : , original_function : ] File '.\WickedWhims_v175d\wickedwhims\main\hacks\asm_states_traversal.py', line 43, in _suppress_replaced_exception_of_asm_request_on_timeline [ original : , self : , args : (.do_transition_multi_exit@4351; dead>, AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'Exception running Element'), exception : 'NoneType' object has no attribute 'get_target_si'] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 725, in _report_exception [ self : , element : .do_transition_multi_exit@4351; dead>, exception : 'NoneType' object has no attribute 'get_target_si', message : Exception running Element] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 196, in _on_exception [ self : time_service, timeline : , element : .do_transition_multi_exit@4351; dead>, exception : 'NoneType' object has no attribute 'get_target_si', message : Exception running Element, name : Sim Timeline] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, new_function : , target_function : ] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 147, in tm_be_class_exceptions [ target : , self : , message : Exception in {}: {}, args : ('Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, item : Exception running Element] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, new_function : , original_function : ] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : , self : , args : ('Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 381, in _run [ self : .do_transition_multi_exit@4351; dead>, timeline : , pending_generator : .do_transition_multi_exit at 0x00007FF4D1292170>] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 4496, in do_transition_multi_exit [ timeline : , linked_sim : Jade Fox, linked_path_spec : PathSpec[(PairedDancing@None)], linked_transition_spec : , linked_destination_spec : PairedDancing@None, posture_transition_context : postures.context.PostureContext(InteractionSource.PIE_MENU, ), linked_posture_state : PostureState(PairedDancing:3466, posture_CarryNothing:3017, posture_CarryNothing:3413, posture_CarryNothing:3019), linked_target_posture : PairedDancing:3466, self : TransitionSequence for social_PairedDancing_Staging 26684 on , sim : Akira Kibo, sim_current_state : PairedDancing@None, sim_edge : stand@None] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3998, in run_super_interaction [ self : TransitionSequence for social_PairedDancing_Staging 26684 on , timeline : ]
Ashley Martin
2023-04-15 01:33:38 +0000 UTCThe one above is the BE I got. Here is the LE I got.
Ashley Martin
2023-04-15 01:33:27 +0000 UTCv3.11FalseTrueFalseNot available. More info may be in BE Report.2a800275fd415b500643984f9desyncea.maxis.sims4_64.15.pc2023-04-14 19:04:13Local.Unknown.Unknown.1.96.365.1030-1.200.000.584.Releaseeffect_triggering_situation_state.py:322a800275fd415b500643984f9Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'owner') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\zone_tick.py", line 74, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 507, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3932, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 791, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 950, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1149, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5425, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1679, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5437, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 7465, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\social\__init__.py", line 62, in _trigger_interaction_complete_test_event File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6461, in _trigger_interaction_complete_test_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\effect_triggering_situation_state.py", line 322, in handle_event AttributeError: 'NoneType' object has no attribute 'owner'rtim=0 Client Session Time: 176.36 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0xdd4141d5 LoadingScreenActiveFlag: 1 Origin Version: 12,159,0,5416 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 30.0.101.1338, GUID: D7B78E66-1A56-11CF-A276-C227ADC2D335 2a800275fd415b500643984f9desyncea.maxis.sims4_64.15.pc2023-04-14 19:07:21Local.Unknown.Unknown.1.96.365.1030-1.200.000.584.Releasetransition_sequence.py:4482a800275fd415b500643984f9Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'get_target_si') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4482, in do_transition_multi_exit File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3998, in run_super_interactionAttributeError: 'NoneType' object has no attribute 'get_target_si'rtim=0 Client Session Time: 176.36 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0xdd4141d5 LoadingScreenActiveFlag: 1 Origin Version: 12,159,0,5416 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 30.0.101.1338, GUID: D7B78E66-1A56-11CF-A276-C227ADC2D335
Ashley Martin
2023-04-15 01:30:43 +0000 UTCif you have access to wicked whims patreon discord, I can be found there. Otherwise, you can use pastebin to link it here
YourFalseHope
2023-04-15 01:07:41 +0000 UTCHow can I do that? Do you have a Discord?
Ashley Martin
2023-04-15 01:06:41 +0000 UTCI haven't seen any myself. Can you provide me with the LE?
YourFalseHope
2023-04-15 00:15:23 +0000 UTCThis needs to be updated. It's causing alot of LE's in-game..
Ashley Martin
2023-04-15 00:14:25 +0000 UTCwould need an updated translation, which i do not have.
YourFalseHope
2022-11-26 23:05:03 +0000 UTChello is not a french?
celine
2022-11-26 23:04:03 +0000 UTCSorry, but no. It feels a little like stealing based on the suggestion. It's also something I'm not really interested in working on. I know Nisa is on a somewhat hiatus, but she may like this suggestion. Have you thought to ask her?
YourFalseHope
2022-10-21 02:44:24 +0000 UTCThank you for this, very interesting. Were you thinking of doing anything with her Black Widow trait? Like making it available in Rewards or giving it a new twist -- I was thinking maybe it could come with a Guilt moodlet or randomly give Confidence.
Title101
2022-10-21 02:24:04 +0000 UTCBlack widow trait? I'm sorry but I do not have that trait. And I've never used Nisa's version, so I have no clue what I'd even do with it.
YourFalseHope
2022-10-13 23:52:33 +0000 UTCAny plans on doing something with Black Widow trait? I was thinking that making it into a rewards trait would be interesting. Thanks for all of these!
Title101
2022-10-13 23:44:28 +0000 UTCTHANK YOU for this, YFH! Now I can drop Nisa's Wicked Perversions.
Foggy0517
2022-09-18 20:55:08 +0000 UTCAll right, i will try that :-) Thanks!
2021-05-24 10:13:25 +0000 UTCI use chinyu's add traits in regular menu mod to add and remove traits. Not sure what the command would be for the trait in game, sorry.
YourFalseHope
2021-05-24 09:59:13 +0000 UTC