SamuKata
KibblesTasty
KibblesTasty

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Artificer Subclass Poll!

'tis time for the vote, the final tally. All names are subject to change. Note, you can vote for as many options as you want, the most popular one will win! Other options may come later, but I can't say what the future holds right now.

Bindsmith - a classic take that creates magic items by binding spirits and elementals to them. They they can focus on ways of channeling the power from these beings to bring about wondrous effects, or even releasing them to wreck havoc.

Mindsmith - after seeing the options, some may yearn for what was. Vote for this if none of the new fangled things seem more appealing that the Mindsmith.

Runesmith - a returning name, but a completely new subclass. A runesmith specializes in drawing powerful long term buffs either to themselves or their allies. They lean toward the more Defensive nature, as a more defensive martial build or a more defensive support (though there's always room to build it out).

Spellsmith - an Artificer that leans more toward the full-casting route, but unlike the Wandsmith who focuses on a small selection of spells slung with reckless abandon, they focus on forging the right spell for the job.

I've tried to weed down the list to just what I think are the most compelling options after working on some early drafts. I'm trying to avoid any subclass that is overly type-cast, or that will get in the way of the other subclasses, or can already be played - for example, a Weaponsmith has been on the table since the beginning, but can already effectively be played with the Lightning Sword variant of the Cannonsmith.

Comments

Looks like Runesmith is our winner! Will have an update soon(ish). Thanks for voting!

KibblesTasty

My rules for creating spells are currently undergoing playtesting with the School of Innovation (you can see that linked in the Compendium links on my patreon home page if you haven't seen that); those will slowly expand to cover more things (as right now they can't make everything). The spellsmith is a bit more complicated than just that though, as their upgrades are pieces of a spell that can bit fit together - they are not really intended to be balanced inside normal spell casting rules, as many of their "spells" would end up being several turns as they cast a different piece on each turn (each piece having its own effect + a modifier for where in the spell it was cast; some could likely only be cast as a starting piece, while others could only be cast as a finishing piece, etc). Bindsmith would mechanically most similar to the Infusionsmith; leaning a bit more toward the Gadgetsmith with fewer more potent abilities. Either class will be in the Expanded Toolbox for the foreseeable future, so I'm not that concerned about the page length at this point.

KibblesTasty

The bindsmith has a cool flavor, but from that blurb I have no idea what it's mechanical identity would be. Is it creating a bunch of items with passive bonuses like a transmuter's stone? Is the spellsmith actually going to create new spells? If so, that's going to be pretty complex mechanically, and 30 pages is already a lot to scroll through. But it would be cool to have playtested rules for creating new spells.


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