Just another Crafting Update...
Added 2020-02-11 05:05:00 +0000 UTC
...There will be a bit of a break from these updates soon, but there won't be a bit of a break from work happening on them.
This update features:
- Enchanting tables are starting to fleshed out. Not yet complete (as there is a lot to go), but now it has more than the barebones (still adding things to it as we speak, so depending on when you see it might have more or less :) )
- Poisons got added to Alchemy. Poisons are one of those things that I reckon are central to crafting; still need to flesh out the rules for using them (not sure how much I'm taking from the DMG there).
- Small adjustments to price and difficulty; lot more of those are coming. In general, I will be lowering the innovation difficulty for things in general, as innovation carries a considerable loss. I will also be better integrating innovation into crafting, by treating a successful innovation as a successful crafting check (1 toward the completion) and a failure as a critical failure; I'm still fiddling with the details there. I want there to be an incentive to try to find/learn the recipes, but not make them impossible to innovate.
- Some art has been added... bit more art coming. Not going too crazy with that, as I'm not sure how a big a project this will turn out to be yet (as if people actually start using it out there or not).
- The first "integration" pieces have been added (i.e. Alchemist can make Magic Ink for Enchanters); there will be at least a little of this here and there, but I don't want to go too crazy with it. I feel like some interdependence helps fuel the realism of "where does this stuff come from" but too much could be complicated.
We might see another minor update, but at this point I think the next big update will be the playtest version near the end of this month or the start of next month.
I will start using this document in my games instead of my current ad-hoc version, and any folks out there that want to help playtest it can do the same (to be clear, this version isn't that yet as it isn't ready for that yet; it's not economically balanced).
I feel this might become a short supplement all on it's own if people end up liking it, but don't want to commit to too much yet, as I'm not sure how much people will actually take to it.